Hivenest Minotaur Zombie

Large Undead — CR 6

Realmshelps (RH)3.5
Hit Dice
12d12 (81 hp)
Initiative
-1
Speed
30 ft, 30 ft., cannot run
Armor Class
16, touch 8, flat-footed 16
Base Attack / Grapple
+6/+15
Attack
Gore +10 or slam +10
STR
21
DEX
8
WIS
10
CHA
1
Fort / Ref / Will
+4 / +3 / +8
Challenge Rating
6
Alignment
Always neutral

Special Abilities

DR 5/slashingAttack Options: hivenest attack (2d6 plus poison)

Hivenest Minotaur Zombie* (CR 6)

Large Undead
Alignment: Always neutral
Initiative: -1 (-1 Dex); Senses: darkvision 60 ft., tremorsense 30 ft., Listen +0, and Spot +4

AC: 16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16
Hit Dice: 12d12 (81 hp); DR: 5/slashing
Fort +4, Ref +3, Will +8 Speed: 30 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +6; Grapple +15
Attack: Gore +10 or slam +10
Damage: Gore 1d8+5, slam 1d8+5
Special Attacks/Actions:
Attack Options: hivenest attack (2d6 plus poison) Abilities: Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1
Special Qualities: hivedeath, hivenest distraction, single actions only, undead traits, Immune to ability damage, ability drain, critical hits, energy drain, mind-affecting, nonlethal damage, poison, sleep, paralysis, stunning, disease, death effects, necromancy
Feats: Toughness
Skills: Listen +0 and Spot +4
Advancement: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None

Description

Hivenest Minotaur Zombie* (CR 6)

Large Undead
Alignment: Always neutral
Initiative: -1 (-1 Dex); Senses: darkvision 60 ft., tremorsense 30 ft., Listen +0, and Spot +4

AC: 16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16
Hit Dice: 12d12 (81 hp); DR: 5/slashing
Fort +4, Ref +3, Will +8 Speed: 30 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +6; Grapple +15
Attack: Gore +10 or slam +10
Damage: Gore 1d8+5, slam 1d8+5
Special Attacks/Actions:
Attack Options: hivenest attack (2d6 plus poison) Abilities: Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1
Special Qualities: hivedeath, hivenest distraction, single actions only, undead traits, Immune to ability damage, ability drain, critical hits, energy drain, mind-affecting, nonlethal damage, poison, sleep, paralysis, stunning, disease, death effects, necromancy
Feats: Toughness
Skills: Listen +0 and Spot +4
Advancement: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None

Combat

Hivenest Minotaur Zombie* (CR 6)

Large Undead
Alignment: Always neutral
Initiative: -1 (-1 Dex); Senses: darkvision 60 ft., tremorsense 30 ft., Listen +0, and Spot +4

AC: 16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16
Hit Dice: 12d12 (81 hp); DR: 5/slashing
Fort +4, Ref +3, Will +8 Speed: 30 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +6; Grapple +15
Attack: Gore +10 or slam +10
Damage: Gore 1d8+5, slam 1d8+5
Special Attacks/Actions:
Attack Options: hivenest attack (2d6 plus poison) Abilities: Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1
Special Qualities: hivedeath, hivenest distraction, single actions only, undead traits, Immune to ability damage, ability drain, critical hits, energy drain, mind-affecting, nonlethal damage, poison, sleep, paralysis, stunning, disease, death effects, necromancy
Feats: Toughness
Skills: Listen +0 and Spot +4
Advancement: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None