Hivenest Minotaur Zombie
Large Undead — CR 6
- Hit Dice
- 12d12 (81 hp)
- Initiative
- -1
- Speed
- 30 ft, 30 ft., cannot run
- Armor Class
- 16, touch 8, flat-footed 16
- Base Attack / Grapple
- +6/+15
- Attack
- Gore +10 or slam +10
- STR
- 21
- DEX
- 8
- WIS
- 10
- CHA
- 1
- Fort / Ref / Will
- +4 / +3 / +8
- Challenge Rating
- 6
- Alignment
- Always neutral
Special Abilities
DR 5/slashingAttack Options: hivenest attack (2d6 plus poison)
Hivenest Minotaur Zombie* (CR 6)
Large Undead
Alignment: Always neutral
Initiative: -1 (-1 Dex); Senses: darkvision 60 ft., tremorsense 30 ft., Listen +0, and Spot +4
Hit Dice: 12d12 (81 hp); DR: 5/slashing
Fort +4, Ref +3, Will +8 Speed: 30 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +6; Grapple +15
Attack: Gore +10 or slam +10
Damage: Gore 1d8+5, slam 1d8+5
Special Attacks/Actions:
Attack Options: hivenest attack (2d6 plus poison) Abilities: Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1
Special Qualities: hivedeath, hivenest distraction, single actions only, undead traits, Immune to ability damage, ability drain, critical hits, energy drain, mind-affecting, nonlethal damage, poison, sleep, paralysis, stunning, disease, death effects, necromancy
Feats: Toughness
Skills: Listen +0 and Spot +4
Advancement: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None
Description
Hivenest Minotaur Zombie* (CR 6)
Large Undead
Alignment: Always neutral
Initiative: -1 (-1 Dex); Senses: darkvision 60 ft., tremorsense 30 ft., Listen +0, and Spot +4
Hit Dice: 12d12 (81 hp); DR: 5/slashing
Fort +4, Ref +3, Will +8 Speed: 30 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +6; Grapple +15
Attack: Gore +10 or slam +10
Damage: Gore 1d8+5, slam 1d8+5
Special Attacks/Actions:
Attack Options: hivenest attack (2d6 plus poison) Abilities: Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1
Special Qualities: hivedeath, hivenest distraction, single actions only, undead traits, Immune to ability damage, ability drain, critical hits, energy drain, mind-affecting, nonlethal damage, poison, sleep, paralysis, stunning, disease, death effects, necromancy
Feats: Toughness
Skills: Listen +0 and Spot +4
Advancement: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None
Combat
Hivenest Minotaur Zombie* (CR 6)
Large Undead
Alignment: Always neutral
Initiative: -1 (-1 Dex); Senses: darkvision 60 ft., tremorsense 30 ft., Listen +0, and Spot +4
Hit Dice: 12d12 (81 hp); DR: 5/slashing
Fort +4, Ref +3, Will +8 Speed: 30 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +6; Grapple +15
Attack: Gore +10 or slam +10
Damage: Gore 1d8+5, slam 1d8+5
Special Attacks/Actions:
Attack Options: hivenest attack (2d6 plus poison) Abilities: Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1
Special Qualities: hivedeath, hivenest distraction, single actions only, undead traits, Immune to ability damage, ability drain, critical hits, energy drain, mind-affecting, nonlethal damage, poison, sleep, paralysis, stunning, disease, death effects, necromancy
Feats: Toughness
Skills: Listen +0 and Spot +4
Advancement: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None