Hippocampus
Large Magical Beast (Aquatic) — CR 2
Hippocampus is a D&D 3.5 monster from —. CR 2, HD 3d10+9 (25 hp).
- Hit Dice
- 3d10+9 (25 hp)
- Initiative
- +2
- Speed
- swim 50 ft, Swim 50 ft.
- Base Attack / Grapple
- +3/+10
- Attack
- Tail slap +5 melee
- Full Attack
- Tail slap +5 melee and bite +0 melee
- STR
- 16
- DEX
- 15
- CON
- 16
- INT
- 5
- WIS
- 13
- CHA
- 8
- Fort / Ref / Will
- +6 / +5 / +4
- Challenge Rating
- 2
- Alignment
- Always neutral
- Organization
- Solitary, pair, or pod (5-12)
- Treasure
- None
- Level Adjustment
- +2
Feats
Description
A hippocampus prefers to outrun danger. Hippocampi are free spirits, making it difficult to teach them the discipline required for combat mounts. For those who succeed, a battle-trained hippocampus lashes with its powerful tail and can bite its rider's opponents.
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.