Hippocampus

Large Magical Beast (Aquatic) — CR 2

()Updated 3.5

Hippocampus is a D&D 3.5 monster from —. CR 2, HD 3d10+9 (25 hp).

Hit Dice
3d10+9 (25 hp)
Initiative
+2
Speed
swim 50 ft, Swim 50 ft.
Base Attack / Grapple
+3/+10
Attack
Tail slap +5 melee
Full Attack
Tail slap +5 melee and bite +0 melee
STR
16
DEX
15
CON
16
INT
5
WIS
13
CHA
8
Fort / Ref / Will
+6 / +5 / +4
Challenge Rating
2
Alignment
Always neutral
Organization
Solitary, pair, or pod (5-12)
Treasure
None
Level Adjustment
+2

Feats

A hippocampus prefers to outrun danger. Hippocampi are free spirits, making it difficult to teach them the discipline required for combat mounts. For those who succeed, a battle-trained hippocampus lashes with its powerful tail and can bite its rider's opponents. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Description

A hippocampus prefers to outrun danger. Hippocampi are free spirits, making it difficult to teach them the discipline required for combat mounts. For those who succeed, a battle-trained hippocampus lashes with its powerful tail and can bite its rider's opponents. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.