Hieracosphinx

Large Magical Beast — CR 5

()Updated 3.5

Hieracosphinx is a D&D 3.5 monster from —. CR 5, HD 9d10+18 (67 hp).

Hit Dice
9d10+18 (67 hp)
Initiative
+2
Speed
land 30 ft, 30 ft., fly 90 ft. (poor)
Base Attack / Grapple
+9/+18
Attack
Bite +13 melee
Full Attack
Bite +13 melee and 2 claws +8 melee
STR
21
DEX
14
CON
15
INT
6
WIS
15
CHA
10
Fort / Ref / Will
+8 / +8 / +5
Challenge Rating
5
Alignment
Always chaotic evil
Organization
Solitary, pair or flock (4-7)
Treasure
None
Level Adjustment
+3

Special Abilities

PounceRake

Feats

Most sphinxes fight on the ground, using their wings to help them leap much as lions do. If outnumbered by earthbound creatures, a sphinx takes wing and attacks on the fly. Hieracosphinxes can make short work of even the most dangerous opponents with their claws. They are not particularly intelligent, but are cunning enough to dive at their enemies from above with their limited flying ability.

Description

Most sphinxes fight on the ground, using their wings to help them leap much as lions do. If outnumbered by earthbound creatures, a sphinx takes wing and attacks on the fly. Hieracosphinxes can make short work of even the most dangerous opponents with their claws. They are not particularly intelligent, but are cunning enough to dive at their enemies from above with their limited flying ability.