Hieracosphinx
Large Magical Beast — CR 5
Hieracosphinx is a D&D 3.5 monster from —. CR 5, HD 9d10+18 (67 hp).
- Hit Dice
- 9d10+18 (67 hp)
- Initiative
- +2
- Speed
- land 30 ft, 30 ft., fly 90 ft. (poor)
- Base Attack / Grapple
- +9/+18
- Attack
- Bite +13 melee
- Full Attack
- Bite +13 melee and 2 claws +8 melee
- STR
- 21
- DEX
- 14
- CON
- 15
- INT
- 6
- WIS
- 15
- CHA
- 10
- Fort / Ref / Will
- +8 / +8 / +5
- Challenge Rating
- 5
- Alignment
- Always chaotic evil
- Organization
- Solitary, pair or flock (4-7)
- Treasure
- None
- Level Adjustment
- +3
Special Abilities
PounceRake
Feats
Description
Most sphinxes fight on the ground, using their wings to help them leap much as lions do. If outnumbered by earthbound creatures, a sphinx takes wing and attacks on the fly.
Hieracosphinxes can make short work of even the most dangerous opponents with their claws. They are not particularly intelligent, but are cunning enough to dive at their enemies from above with their limited flying ability.