Helmed Horror

Medium Construct — CR 8

()Updated 3.5

Helmed Horror is a D&D 3.5 monster from —. CR 8, HD 13d10+23 (94 hp).

Hit Dice
13d10+23 (94 hp)
Initiative
+6
Speed
land 30 ft, 30 ft., air walk 30 ft.
Base Attack / Grapple
+9/+14
Attack
Masterwork greatsword +16 melee or heavy crossbow +11 ranged
Full Attack
Masterwork greatsword +16/+11 melee (2d6+7/17-20) or heavy crossbow +11 ranged (1d10/19-20)
STR
20
DEX
15
INT
13
WIS
16
CHA
16
Fort / Ref / Will
+6 / +6 / +7
Challenge Rating
8
Alignment
Usually neutral
Organization
Solitary
Treasure
1/10 coins; standard goods; standard items
Level Adjustment
+3

Special Abilities

Air WalkRapid RepairSee InvisibleSpell ImmunitiesWeapon Power

Feats

d12 RollAbility1-3None4Flaming5Flaming burst6Frost7Shock8Shocking burst9Speed10Thundering Helmed horrors fight intelligently, opening with missile fire at soft targets and using air walk to outmaneuver landbound opponents. They do not necessarily fight to the death because they often deem it better to survive and continue with their designated tasks. If fleeing would destroy any chance of fulfilling their missions, however, they are quite willing to sacrifice themselves. When a helmed horror is destroyed, its armor dissolves into slag.

Description

d12 RollAbility1-3None4Flaming5Flaming burst6Frost7Shock8Shocking burst9Speed10Thundering Helmed horrors fight intelligently, opening with missile fire at soft targets and using air walk to outmaneuver landbound opponents. They do not necessarily fight to the death because they often deem it better to survive and continue with their designated tasks. If fleeing would destroy any chance of fulfilling their missions, however, they are quite willing to sacrifice themselves. When a helmed horror is destroyed, its armor dissolves into slag.