Helmed Horror
Medium Construct — CR 8
Helmed Horror is a D&D 3.5 monster from —. CR 8, HD 13d10+23 (94 hp).
- Hit Dice
- 13d10+23 (94 hp)
- Initiative
- +6
- Speed
- land 30 ft, 30 ft., air walk 30 ft.
- Base Attack / Grapple
- +9/+14
- Attack
- Masterwork greatsword +16 melee or heavy crossbow +11 ranged
- Full Attack
- Masterwork greatsword +16/+11 melee (2d6+7/17-20) or heavy crossbow +11 ranged (1d10/19-20)
- STR
- 20
- DEX
- 15
- INT
- 13
- WIS
- 16
- CHA
- 16
- Fort / Ref / Will
- +6 / +6 / +7
- Challenge Rating
- 8
- Alignment
- Usually neutral
- Organization
- Solitary
- Treasure
- 1/10 coins; standard goods; standard items
- Level Adjustment
- +3
Special Abilities
Air WalkRapid RepairSee InvisibleSpell ImmunitiesWeapon Power
Feats
Description
d12 RollAbility1-3None4Flaming5Flaming burst6Frost7Shock8Shocking burst9Speed10Thundering
Helmed horrors fight intelligently, opening with missile fire at soft targets and using air walk to outmaneuver landbound opponents. They do not necessarily fight to the death because they often deem it better to survive and continue with their designated tasks. If fleeing would destroy any chance of fulfilling their missions, however, they are quite willing to sacrifice themselves.
When a helmed horror is destroyed, its armor dissolves into slag.