Hell Hound

Medium Outsider (Evil, Extraplanar, Fire, Lawful) — CR 3

Monster Manual v.3.5 (MM), p. 151Updated 3.5

Hell Hound is a D&D 3.5 monster from MM, p. 151. CR 3, HD 4d8+4 (22 hp).

Hit Dice
4d8+4 (22 hp)
Initiative
+5
Speed
Land 40 ft
Armor Class
16, touch 11, flat-footed 15
Base Attack / Grapple
+4/+5
Attack
Bite +5 melee (1d8+1 plus 1d6 fire)
Full Attack
Bite +5 melee (1d8+1 plus 1d6 fire)
STR
13
DEX
13
CON
13
INT
6
WIS
10
CHA
6
Fort / Ref / Will
+5 / +5 / +4
Challenge Rating
3
Alignment
Always Lawful-Evil
Organization
Solitary, pair, or pack (5–12)
Treasure
None
Environment
Nine Hells of Baator
Level Adjustment
+3

Special Abilities

Breath WeaponFiery BiteDarkvisionImmunity to FireScentVulnerability to Cold

Feats

The creature resembles a big, powerfully built dog with short, rust-red fur, its markings, teeth, and tongue are sooty black. It has red, glowing eyes.

Description

Hell hounds are aggressive, fire-breathing canines from the plane of Acheron. Specimens are frequently brought to the Material Plane to serve evil beings, and many have established indigenous breeding populations.

A typical hell hound stands 4-1/2 feet high at the shoulder and weighs 120 pounds.

Hell hounds do not speak but understand Infernal.

Combat

Hell hounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it toward the rest with their fiery breath. If the prey doesn’t run, the pack closes in. Hell hounds track fleeing prey relentlessly.

A hell hound’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Breath Weapon (Su): 10-foot cone, once every 2d4 rounds, damage 2d6 fire, Reflex DC 13 half. The save DC is Constitution-based.

Fiery Bite (Su): A hell hound deals an extra 1d6 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon.

Skills: Hell hounds have a +5 racial bonus on Hide and Move Silently checks.

*They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell.