Halfling, Tallfellow
Small Humanoid (good reflex) (Halfling) — CR 0.5
Halfling, Tallfellow is a D&D 3.5 monster from MM, p. 149. CR 0.5, HD 1d8+1 (5 hp).
- Hit Dice
- 1d8+1 (5 hp)
- Initiative
- +1
- Speed
- Land 20 ft
- Armor Class
- 16, touch 12, flat-footed 15
- Base Attack / Grapple
- +1/-3
- Attack
- Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)
- Full Attack
- Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)
- STR
- 11
- DEX
- 13
- CON
- 12
- INT
- 10
- WIS
- 9
- CHA
- 8
- Fort / Ref / Will
- +4 / +2 / +0
- Challenge Rating
- 0.5
- Alignment
- Usually Neutral
- Organization
- Company (2–4), squad (11–20 plus 2 3rd−level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 100 noncombatants plus 1 3rd−level sergeant per 20 adults, 5 5th−level lieutenants, 3 7th−level captains, 6–10 dogs, and 2–5 riding dogs)
- Treasure
- Standard
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
This humanoid stands a little more than half as high as a human. It has a slim but athletic build, fair skin, and fair hair.
Description
Halflings are cunning, resourceful survivors and opportunists who find room for themselves wherever they can. They might be reliable, hard-working citizens or thieves just waiting for their big chance.
Tallfellows are somewhat rare among halfling folk.
Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds. They generally speak Elven in addition to Common and Halfling, and they greatly enjoy the company of elves.
Most halflings encountered outside their home are warriors; the information in the statistics block is for one of 1st level.
Combat
Halflings prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches. Their tactics are very much like those of elves but place more emphasis on cover and concealment and less on mobility.
The halfling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Saves: Halflings have a +1 racial bonus on all saving throws. They also have a +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
Skills: Halflings have a +2 racial bonus on Search, Spot, and Listen checks. Like an elf, a tallfellow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it. This trait replaces the lightfoot’s +2 bonus on Listen checks.
Tallfellows are less athletic than lightfoot halflings and do not have a racial bonus on Climb, Jump, and Move Silently checks.
Weapons Affinity: Halflings have a +1 racial bonus on attack rolls with thrown weapons and slings.