Half-Janni
Medium Humanoid — CR 6
- Hit Dice
- 5d10+10 (42 hp)
- Initiative
- +7
- Speed
- 30 ft, 30 ft.
- Armor Class
- 20, touch 13, flat-footed 17
- Base Attack / Grapple
- +5/+5
- Attack
- +1 scimitar +10 melee (1d6+6/18-20) or masterwork shortbow +9 ranged Full Attack: +1 scimitar +6 melee and +1 scimitar +6 melee or masterwork shortbow +9 ranged
- STR
- 17
- DEX
- 16
- CON
- 14
- INT
- 12
- WIS
- 10
- CHA
- 12
- Fort / Ref / Will
- +6 / +4 / +1
- Challenge Rating
- 6
- Alignment
- Usually neutral
- Level Adjustment
- +3
Special Abilities
Spell-like abilities
Feats
Half-Janni* (CR 6)
Medium Humanoid
Alignment: Usually neutral
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Hit Dice: 5d10+10 (42 hp)
Fort +6, Ref +4, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +5
Attack: +1 scimitar +10 melee (1d6+6/18-20) or masterwork shortbow +9 ranged
Full Attack: +1 scimitar +6 melee and +1 scimitar +6 melee or masterwork shortbow +9 ranged
Damage: +1 scimitar 1d6+6/18-20, +1 scimitar (off-hand) 1d6+4/18-20, masterwork shortbow 1d6/x3
Special Attacks/Actions: Spell-like abilities Abilities: Str 17, Dex 16, Con 14, Int 12, Wis 10, Cha 12
Special Qualities: Planar jaunt, resistance to fire 5
Feats: Improved Initiative; Mounted Combat; Ride-By Attack; Improved Natural Attack; Two-Weapon Fighting; Weapon Focus (scimitar); Weapon Specialization (scimitar)
Skills: Climb +11, Intimidate +9, and Ride +11
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm deserts and mountains
Organization: Solitary
Treasure/Possessions: Standard
Description
Half-Janni* (CR 6)
Medium Humanoid
Alignment: Usually neutral
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Hit Dice: 5d10+10 (42 hp)
Fort +6, Ref +4, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +5
Attack: +1 scimitar +10 melee (1d6+6/18-20) or masterwork shortbow +9 ranged
Full Attack: +1 scimitar +6 melee and +1 scimitar +6 melee or masterwork shortbow +9 ranged
Damage: +1 scimitar 1d6+6/18-20, +1 scimitar (off-hand) 1d6+4/18-20, masterwork shortbow 1d6/x3
Special Attacks/Actions: Spell-like abilities Abilities: Str 17, Dex 16, Con 14, Int 12, Wis 10, Cha 12
Special Qualities: Planar jaunt, resistance to fire 5
Feats: Improved Initiative; Mounted Combat; Ride-By Attack; Improved Natural Attack; Two-Weapon Fighting; Weapon Focus (scimitar); Weapon Specialization (scimitar)
Skills: Climb +11, Intimidate +9, and Ride +11
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm deserts and mountains
Organization: Solitary
Treasure/Possessions: Standard
Combat
Half-Janni* (CR 6)
Medium Humanoid
Alignment: Usually neutral
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Hit Dice: 5d10+10 (42 hp)
Fort +6, Ref +4, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +5
Attack: +1 scimitar +10 melee (1d6+6/18-20) or masterwork shortbow +9 ranged
Full Attack: +1 scimitar +6 melee and +1 scimitar +6 melee or masterwork shortbow +9 ranged
Damage: +1 scimitar 1d6+6/18-20, +1 scimitar (off-hand) 1d6+4/18-20, masterwork shortbow 1d6/x3
Special Attacks/Actions: Spell-like abilities Abilities: Str 17, Dex 16, Con 14, Int 12, Wis 10, Cha 12
Special Qualities: Planar jaunt, resistance to fire 5
Feats: Improved Initiative; Mounted Combat; Ride-By Attack; Improved Natural Attack; Two-Weapon Fighting; Weapon Focus (scimitar); Weapon Specialization (scimitar)
Skills: Climb +11, Intimidate +9, and Ride +11
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm deserts and mountains
Organization: Solitary
Treasure/Possessions: Standard