Half-Fiend/Half-Medusa

Medium Outsider (Evil, Lawful) — CR 9

Realmshelps (RH)Updated 3.5

Half-Fiend/Half-Medusa is a D&D 3.5 monster from RH. CR 9, HD 6d8+12 (39 hp).

Hit Dice
6d8+12 (39 hp)
Initiative
+4
Speed
30 ft, 30 ft., fly 30 ft. (average)
Armor Class
18, touch 14, flat-footed 14
Base Attack / Grapple
+6/+8
Attack
Claw +10 melee (or dagger +8 melee), bite +3 melee, snakes +5 melee; or shortbow +10 ranged Full Attack: 2 claws +10 melee (or dagger +8/+3 melee), bite +3 melee, snakes +5 melee; or shortbow +10/+5 ranged
STR
14
DEX
19
CON
14
INT
16
WIS
13
CHA
17
Fort / Ref / Will
+4 / +9 / +6
Challenge Rating
9
Alignment
Always lawful evil

Special Abilities

Petrifying gazepoisonspell-like abilities

Feats

Half-Fiend/Half-Medusa* (CR 9)

Medium Outsider (Evil and Lawful)
Alignment: Always lawful evil
Initiative: +4 (Dex); Senses: Listen +6 and Spot +10

AC: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
Hit Dice: 6d8+12 (39 hp)
Fort +4, Ref +9, Will +6 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +6; Grapple +8
Attack: Claw +10 melee (or dagger +8 melee), bite +3 melee, snakes +5 melee; or shortbow +10 ranged
Full Attack: 2 claws +10 melee (or dagger +8/+3 melee), bite +3 melee, snakes +5 melee; or shortbow +10/+5 ranged
Damage: Claw 1d4+2; dagger 1d4+2; bite 1d6+1; snakes 1d4+1 and poison; shortbow 1d6
Special Attacks/Actions: Petrifying gaze, poison, spell-like abilities Abilities: Str 14, Dex 19, Con 14, Int 16, Wis 13, Cha 17
Special Qualities: Poison immunity; acid, cold, electricity, and fire resistance 20
Feats: Point Blank Shot; Precise Shot; Weapon Finesse (snakes)
Skills: Bluff +12, Diplomacy +8, Disguise +12, Knowledge (any one) +7, Listen +6, Move Silently +13, Sense Motive +6, and Spot +10
Advancement: 7-12 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard

Description

Half-Fiend/Half-Medusa* (CR 9)

Medium Outsider (Evil and Lawful)
Alignment: Always lawful evil
Initiative: +4 (Dex); Senses: Listen +6 and Spot +10

AC: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
Hit Dice: 6d8+12 (39 hp)
Fort +4, Ref +9, Will +6 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +6; Grapple +8
Attack: Claw +10 melee (or dagger +8 melee), bite +3 melee, snakes +5 melee; or shortbow +10 ranged
Full Attack: 2 claws +10 melee (or dagger +8/+3 melee), bite +3 melee, snakes +5 melee; or shortbow +10/+5 ranged
Damage: Claw 1d4+2; dagger 1d4+2; bite 1d6+1; snakes 1d4+1 and poison; shortbow 1d6
Special Attacks/Actions: Petrifying gaze, poison, spell-like abilities Abilities: Str 14, Dex 19, Con 14, Int 16, Wis 13, Cha 17
Special Qualities: Poison immunity; acid, cold, electricity, and fire resistance 20
Feats: Point Blank Shot; Precise Shot; Weapon Finesse (snakes)
Skills: Bluff +12, Diplomacy +8, Disguise +12, Knowledge (any one) +7, Listen +6, Move Silently +13, Sense Motive +6, and Spot +10
Advancement: 7-12 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard

Combat

Half-Fiend/Half-Medusa* (CR 9)

Medium Outsider (Evil and Lawful)
Alignment: Always lawful evil
Initiative: +4 (Dex); Senses: Listen +6 and Spot +10

AC: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
Hit Dice: 6d8+12 (39 hp)
Fort +4, Ref +9, Will +6 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +6; Grapple +8
Attack: Claw +10 melee (or dagger +8 melee), bite +3 melee, snakes +5 melee; or shortbow +10 ranged
Full Attack: 2 claws +10 melee (or dagger +8/+3 melee), bite +3 melee, snakes +5 melee; or shortbow +10/+5 ranged
Damage: Claw 1d4+2; dagger 1d4+2; bite 1d6+1; snakes 1d4+1 and poison; shortbow 1d6
Special Attacks/Actions: Petrifying gaze, poison, spell-like abilities Abilities: Str 14, Dex 19, Con 14, Int 16, Wis 13, Cha 17
Special Qualities: Poison immunity; acid, cold, electricity, and fire resistance 20
Feats: Point Blank Shot; Precise Shot; Weapon Finesse (snakes)
Skills: Bluff +12, Diplomacy +8, Disguise +12, Knowledge (any one) +7, Listen +6, Move Silently +13, Sense Motive +6, and Spot +10
Advancement: 7-12 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard