Half-Fiend/Half-Medusa
Medium Outsider (Evil, Lawful) — CR 9
Half-Fiend/Half-Medusa is a D&D 3.5 monster from RH. CR 9, HD 6d8+12 (39 hp).
- Hit Dice
- 6d8+12 (39 hp)
- Initiative
- +4
- Speed
- 30 ft, 30 ft., fly 30 ft. (average)
- Armor Class
- 18, touch 14, flat-footed 14
- Base Attack / Grapple
- +6/+8
- Attack
- Claw +10 melee (or dagger +8 melee), bite +3 melee, snakes +5 melee; or shortbow +10 ranged Full Attack: 2 claws +10 melee (or dagger +8/+3 melee), bite +3 melee, snakes +5 melee; or shortbow +10/+5 ranged
- STR
- 14
- DEX
- 19
- CON
- 14
- INT
- 16
- WIS
- 13
- CHA
- 17
- Fort / Ref / Will
- +4 / +9 / +6
- Challenge Rating
- 9
- Alignment
- Always lawful evil
Special Abilities
Petrifying gazepoisonspell-like abilities
Feats
Half-Fiend/Half-Medusa* (CR 9)
Medium Outsider (Evil and Lawful)
Alignment: Always lawful evil
Initiative: +4 (Dex); Senses: Listen +6 and Spot +10
Hit Dice: 6d8+12 (39 hp)
Fort +4, Ref +9, Will +6 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +6; Grapple +8
Attack: Claw +10 melee (or dagger +8 melee), bite +3 melee, snakes +5 melee; or shortbow +10 ranged
Full Attack: 2 claws +10 melee (or dagger +8/+3 melee), bite +3 melee, snakes +5 melee; or shortbow +10/+5 ranged
Damage: Claw 1d4+2; dagger 1d4+2; bite 1d6+1; snakes 1d4+1 and poison; shortbow 1d6
Special Attacks/Actions: Petrifying gaze, poison, spell-like abilities Abilities: Str 14, Dex 19, Con 14, Int 16, Wis 13, Cha 17
Special Qualities: Poison immunity; acid, cold, electricity, and fire resistance 20
Feats: Point Blank Shot; Precise Shot; Weapon Finesse (snakes)
Skills: Bluff +12, Diplomacy +8, Disguise +12, Knowledge (any one) +7, Listen +6, Move Silently +13, Sense Motive +6, and Spot +10
Advancement: 7-12 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard
Description
Half-Fiend/Half-Medusa* (CR 9)
Medium Outsider (Evil and Lawful)
Alignment: Always lawful evil
Initiative: +4 (Dex); Senses: Listen +6 and Spot +10
Hit Dice: 6d8+12 (39 hp)
Fort +4, Ref +9, Will +6 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +6; Grapple +8
Attack: Claw +10 melee (or dagger +8 melee), bite +3 melee, snakes +5 melee; or shortbow +10 ranged
Full Attack: 2 claws +10 melee (or dagger +8/+3 melee), bite +3 melee, snakes +5 melee; or shortbow +10/+5 ranged
Damage: Claw 1d4+2; dagger 1d4+2; bite 1d6+1; snakes 1d4+1 and poison; shortbow 1d6
Special Attacks/Actions: Petrifying gaze, poison, spell-like abilities Abilities: Str 14, Dex 19, Con 14, Int 16, Wis 13, Cha 17
Special Qualities: Poison immunity; acid, cold, electricity, and fire resistance 20
Feats: Point Blank Shot; Precise Shot; Weapon Finesse (snakes)
Skills: Bluff +12, Diplomacy +8, Disguise +12, Knowledge (any one) +7, Listen +6, Move Silently +13, Sense Motive +6, and Spot +10
Advancement: 7-12 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard
Combat
Half-Fiend/Half-Medusa* (CR 9)
Medium Outsider (Evil and Lawful)
Alignment: Always lawful evil
Initiative: +4 (Dex); Senses: Listen +6 and Spot +10
Hit Dice: 6d8+12 (39 hp)
Fort +4, Ref +9, Will +6 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +6; Grapple +8
Attack: Claw +10 melee (or dagger +8 melee), bite +3 melee, snakes +5 melee; or shortbow +10 ranged
Full Attack: 2 claws +10 melee (or dagger +8/+3 melee), bite +3 melee, snakes +5 melee; or shortbow +10/+5 ranged
Damage: Claw 1d4+2; dagger 1d4+2; bite 1d6+1; snakes 1d4+1 and poison; shortbow 1d6
Special Attacks/Actions: Petrifying gaze, poison, spell-like abilities Abilities: Str 14, Dex 19, Con 14, Int 16, Wis 13, Cha 17
Special Qualities: Poison immunity; acid, cold, electricity, and fire resistance 20
Feats: Point Blank Shot; Precise Shot; Weapon Finesse (snakes)
Skills: Bluff +12, Diplomacy +8, Disguise +12, Knowledge (any one) +7, Listen +6, Move Silently +13, Sense Motive +6, and Spot +10
Advancement: 7-12 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary or covey (2-4)
Treasure/Possessions: Double standard