Half-Fiend Tanttur
Huge Outsider (Native) — CR 9
Half-Fiend Tanttur is a D&D 3.5 monster from —. CR 9, HD 12d8+84 (138 hp).
- Hit Dice
- 12d8+84 (138 hp)
- Initiative
- +1
- Speed
- land 20 ft, 20 ft., fly 20 ft. (average)
- Base Attack / Grapple
- +9/+28
- Attack
- 2 claws +18 melee
- Full Attack
- 2 claws +18 melee and bite +16 melee and 2 tendrils +16 melee
- STR
- 32
- DEX
- 13
- CON
- 24
- INT
- 8
- WIS
- 8
- CHA
- 5
- Fort / Ref / Will
- +15 / +5 / +5
- Challenge Rating
- 9
- Alignment
- Always evil (any)
- Organization
- Solitary
- Treasure
- 1/10th coins; 50% goods; 50% items
- Level Adjustment
- +4
- Spell Resistance
- 22
Special Abilities
Feats
Description
Native Subtype
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.