Half-Fiend Tanttur

Huge Outsider (Native) — CR 9

()Updated 3.5

Half-Fiend Tanttur is a D&D 3.5 monster from —. CR 9, HD 12d8+84 (138 hp).

Hit Dice
12d8+84 (138 hp)
Initiative
+1
Speed
land 20 ft, 20 ft., fly 20 ft. (average)
Base Attack / Grapple
+9/+28
Attack
2 claws +18 melee
Full Attack
2 claws +18 melee and bite +16 melee and 2 tendrils +16 melee
STR
32
DEX
13
CON
24
INT
8
WIS
8
CHA
5
Fort / Ref / Will
+15 / +5 / +5
Challenge Rating
9
Alignment
Always evil (any)
Organization
Solitary
Treasure
1/10th coins; 50% goods; 50% items
Level Adjustment
+4
Spell Resistance
22

Special Abilities

Improved GrabSmite GoodSwallow Whole/ParalysisRegeneration

Feats

Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.