Half-Fiend/Human*

Medium Outsider (Augmented Humanoid, Native) — CR 9

()Updated 3.5

Half-Fiend/Human* is a D&D 3.5 monster from —. CR 9, HD 7d8+14 (49 hp).

Hit Dice
7d8+14 (49 hp)
Initiative
+7
Speed
land 30 ft, 30 ft., fly 30 ft. (average) (20 ft. in breastplate, fly 20 ft. (average) in breastplate)
Base Attack / Grapple
+5/+9
Attack
+1 morningstar +11 melee or claw +9 melee or masterwork light crossbow 9 ranged
Full Attack
+1 morningstar +11 melee and bite +4 melee; 2 claws +9 melee and bite +4 melee; or masterwork light crossbow 9 ranged
STR
18
DEX
17
CON
14
INT
12
WIS
18
CHA
12
Fort / Ref / Will
+7 / +5 / +9
Challenge Rating
9
Alignment
Always evil (any)
Organization
Solitary
Treasure
Double Standard
Level Adjustment
+4
Spell Resistance
17

Special Abilities

Smite Good

Feats

Half-fiend spellcasters such as the one described here are usually found as the leaders of dark cults or evil temples. Combat Half-fiends attack with aggressiveness and battle lust, using their ability to fly to best advantage by casting spells from the air. They enjoy torturing any enemies unfortunate enough to fall into their hands. *Domain spell. Deity: Erythnul. Domains: Evil (cast evil spells at +1 caster level) and War (Weapon Focus bonus feat). Augmented Subtype A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type. For example, a wizard's raven familiar is a magical beast (augmented animal). A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. For example, a wizard's raven familiar has an animal's features and the traits of a magical beast. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

Half-fiend spellcasters such as the one described here are usually found as the leaders of dark cults or evil temples. Combat Half-fiends attack with aggressiveness and battle lust, using their ability to fly to best advantage by casting spells from the air. They enjoy torturing any enemies unfortunate enough to fall into their hands. *Domain spell. Deity: Erythnul. Domains: Evil (cast evil spells at +1 caster level) and War (Weapon Focus bonus feat). Augmented Subtype A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type. For example, a wizard's raven familiar is a magical beast (augmented animal). A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. For example, a wizard's raven familiar has an animal's features and the traits of a magical beast. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.