Half-Fiend, Durzagon

Medium Outsider (Evil, Lawful) — CR 4

()Updated 3.5

Half-Fiend, Durzagon is a D&D 3.5 monster from —. CR 4, HD 5d8+10 (32 hp).

Hit Dice
5d8+10 (32 hp)
Initiative
+6
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+5/+7
Attack
Claw +7 melee
Full Attack
2 claws +7 melee and bite +2 melee and beard +2 melee
STR
15
DEX
14
CON
15
INT
14
WIS
11
CHA
8
Fort / Ref / Will
+6 / +6 / +4
Challenge Rating
4
Alignment
Usually lawful evil
Organization
Solitary, team (1 plus 2-4 duergar), squad (1 plus 11-20 duergar), or clan (1 plus 30-100 duergar)
Treasure
Double standard
Level Adjustment
+3
Spell Resistance
15

Special Abilities

BeardPoisonImmunities

Feats

Evil Subtype A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction). Lawful Subtype A subtype usually applied only to outsiders native to the lawful-aligned Outer Planes. Most creatures that have this subtype also have lawful alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a lawful alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned (see Damage Reduction).

Description

Evil Subtype A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction). Lawful Subtype A subtype usually applied only to outsiders native to the lawful-aligned Outer Planes. Most creatures that have this subtype also have lawful alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a lawful alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned (see Damage Reduction).