Half-Dragon (Red)/Half-Ogre

Large Dragon — CR 4

Realmshelps (RH)Updated 3.5

Half-Dragon (Red)/Half-Ogre is a D&D 3.5 monster from RH. CR 4, HD 4d10+12 (34 hp).

Hit Dice
4d10+12 (34 hp)
Initiative
-1
Speed
30 ft, 30 ft., fly 30 ft. (average)
Armor Class
20, touch 8, flat-footed 20
Base Attack / Grapple
+4/+17
Attack
Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged Full Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
STR
29
DEX
8
CON
17
INT
8
WIS
10
CHA
9
Fort / Ref / Will
+7 / +0 / +1
Challenge Rating
4
Alignment
Always chaotic evil

Special Abilities

Breath weapon

Half-Dragon (Red)/Half-Ogre* (CR 4)

Large Dragon
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +7, and Spot +7
Languages: Giant, Dragon, and Common

AC: 20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20
Hit Dice: 4d10+12 (34 hp)
Fort +7, Ref +0, Will +1 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +4; Grapple +17
Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Full Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Damage: Huge greatclub 2d6+13; Huge longspear 2d6+9; bite 168+9, claw 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 29, Dex 8, Con 17, Int 8, Wis 10, Cha 9
Special Qualities: Immunities
Feats: Weapon Focus (greatclub)
Skills: Climb +12, Listen +7, and Spot +7
Advancement: By character class Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary pair, gang (2-4), or band (5-8)
Treasure/Possessions: Standard

Description

Half-Dragon (Red)/Half-Ogre* (CR 4)

Large Dragon
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +7, and Spot +7
Languages: Giant, Dragon, and Common

AC: 20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20
Hit Dice: 4d10+12 (34 hp)
Fort +7, Ref +0, Will +1 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +4; Grapple +17
Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Full Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Damage: Huge greatclub 2d6+13; Huge longspear 2d6+9; bite 168+9, claw 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 29, Dex 8, Con 17, Int 8, Wis 10, Cha 9
Special Qualities: Immunities
Feats: Weapon Focus (greatclub)
Skills: Climb +12, Listen +7, and Spot +7
Advancement: By character class Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary pair, gang (2-4), or band (5-8)
Treasure/Possessions: Standard

Combat

Half-Dragon (Red)/Half-Ogre* (CR 4)

Large Dragon
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +7, and Spot +7
Languages: Giant, Dragon, and Common

AC: 20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20
Hit Dice: 4d10+12 (34 hp)
Fort +7, Ref +0, Will +1 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +4; Grapple +17
Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Full Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Damage: Huge greatclub 2d6+13; Huge longspear 2d6+9; bite 168+9, claw 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 29, Dex 8, Con 17, Int 8, Wis 10, Cha 9
Special Qualities: Immunities
Feats: Weapon Focus (greatclub)
Skills: Climb +12, Listen +7, and Spot +7
Advancement: By character class Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary pair, gang (2-4), or band (5-8)
Treasure/Possessions: Standard