Half-Dragon (Red)/Half-Ogre
Large Dragon — CR 4
Half-Dragon (Red)/Half-Ogre is a D&D 3.5 monster from RH. CR 4, HD 4d10+12 (34 hp).
- Hit Dice
- 4d10+12 (34 hp)
- Initiative
- -1
- Speed
- 30 ft, 30 ft., fly 30 ft. (average)
- Armor Class
- 20, touch 8, flat-footed 20
- Base Attack / Grapple
- +4/+17
- Attack
- Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged Full Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
- STR
- 29
- DEX
- 8
- CON
- 17
- INT
- 8
- WIS
- 10
- CHA
- 9
- Fort / Ref / Will
- +7 / +0 / +1
- Challenge Rating
- 4
- Alignment
- Always chaotic evil
Special Abilities
Breath weapon
Half-Dragon (Red)/Half-Ogre* (CR 4)
Large Dragon
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +7, and Spot +7
Languages: Giant, Dragon, and Common
Hit Dice: 4d10+12 (34 hp)
Fort +7, Ref +0, Will +1 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +4; Grapple +17
Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Full Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Damage: Huge greatclub 2d6+13; Huge longspear 2d6+9; bite 168+9, claw 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 29, Dex 8, Con 17, Int 8, Wis 10, Cha 9
Special Qualities: Immunities
Feats: Weapon Focus (greatclub)
Skills: Climb +12, Listen +7, and Spot +7
Advancement: By character class Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary pair, gang (2-4), or band (5-8)
Treasure/Possessions: Standard
Description
Half-Dragon (Red)/Half-Ogre* (CR 4)
Large Dragon
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +7, and Spot +7
Languages: Giant, Dragon, and Common
Hit Dice: 4d10+12 (34 hp)
Fort +7, Ref +0, Will +1 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +4; Grapple +17
Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Full Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Damage: Huge greatclub 2d6+13; Huge longspear 2d6+9; bite 168+9, claw 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 29, Dex 8, Con 17, Int 8, Wis 10, Cha 9
Special Qualities: Immunities
Feats: Weapon Focus (greatclub)
Skills: Climb +12, Listen +7, and Spot +7
Advancement: By character class Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary pair, gang (2-4), or band (5-8)
Treasure/Possessions: Standard
Combat
Half-Dragon (Red)/Half-Ogre* (CR 4)
Large Dragon
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +7, and Spot +7
Languages: Giant, Dragon, and Common
Hit Dice: 4d10+12 (34 hp)
Fort +7, Ref +0, Will +1 Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./5 ft.
Base Attack +4; Grapple +17
Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Full Attack: Huge greatclub +12 melee (or bite +11 melee, 2 claws +6 melee); or Huge longspear +1 ranged
Damage: Huge greatclub 2d6+13; Huge longspear 2d6+9; bite 168+9, claw 1d6+4
Special Attacks/Actions: Breath weapon Abilities: Str 29, Dex 8, Con 17, Int 8, Wis 10, Cha 9
Special Qualities: Immunities
Feats: Weapon Focus (greatclub)
Skills: Climb +12, Listen +7, and Spot +7
Advancement: By character class Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary pair, gang (2-4), or band (5-8)
Treasure/Possessions: Standard