Half-Celestial/Half-Unicorn
Large Outsider (Chaotic, Good, Extraplanar) — CR 4
- Hit Dice
- 4d10+28 (50 hp)
- Initiative
- +4
- Speed
- 60 ft, 60 ft., fly 120 ft. (good)
- Armor Class
- 20, touch 13, flat-footed 16
- Base Attack / Grapple
- +4/+8
- Attack
- Horn +13 melee Full Attack: Horn +13 melee and 2 hooves +5 melee
- STR
- 24
- DEX
- 19
- CON
- 25
- INT
- 12
- WIS
- 25
- CHA
- 28
- Fort / Ref / Will
- +11 / +8 / +8
- Challenge Rating
- 4
- Alignment
- Always chaotic good
Half-Celestial/Half-Unicorn* (CR 4)
Large Outsider (Chaotic, Good, and Extraplanar)
Alignment: Always chaotic good
Initiative: +4 (Dex); Senses: Spot +15 and listen +16
Hit Dice: 4d10+28 (50 hp)
Fort +11, Ref +8, Will +8 Speed: 60 ft., fly 120 ft. (good)
Space: 10 ft./5 ft.
Base Attack +4; Grapple +8
Attack: Horn +13 melee
Full Attack: Horn +13 melee and 2 hooves +5 melee
Damage: Horn 1d8+10, hoof 1d4+3
Special Attacks/Actions: Abilities: Str 24, Dex 19, Con 25, Int 12, Wis 25, Cha 28
Special Qualities: Magic circle against evil, light, spell-like abilities, immunities, wild empathy
Feats: Alertness
Skills: Diplomacy +10, Move Silently +11, Spot +15, Survival +14*, and listen +16
Advancement: 4-8 HD (large) Climate/Terrain: Temperate forest
Organization: Solitary pair, or grace (3-6)
Treasure/Possessions: None
Description
Half-Celestial/Half-Unicorn* (CR 4)
Large Outsider (Chaotic, Good, and Extraplanar)
Alignment: Always chaotic good
Initiative: +4 (Dex); Senses: Spot +15 and listen +16
Hit Dice: 4d10+28 (50 hp)
Fort +11, Ref +8, Will +8 Speed: 60 ft., fly 120 ft. (good)
Space: 10 ft./5 ft.
Base Attack +4; Grapple +8
Attack: Horn +13 melee
Full Attack: Horn +13 melee and 2 hooves +5 melee
Damage: Horn 1d8+10, hoof 1d4+3
Special Attacks/Actions: Abilities: Str 24, Dex 19, Con 25, Int 12, Wis 25, Cha 28
Special Qualities: Magic circle against evil, light, spell-like abilities, immunities, wild empathy
Feats: Alertness
Skills: Diplomacy +10, Move Silently +11, Spot +15, Survival +14*, and listen +16
Advancement: 4-8 HD (large) Climate/Terrain: Temperate forest
Organization: Solitary pair, or grace (3-6)
Treasure/Possessions: None
Combat
Half-Celestial/Half-Unicorn* (CR 4)
Large Outsider (Chaotic, Good, and Extraplanar)
Alignment: Always chaotic good
Initiative: +4 (Dex); Senses: Spot +15 and listen +16
Hit Dice: 4d10+28 (50 hp)
Fort +11, Ref +8, Will +8 Speed: 60 ft., fly 120 ft. (good)
Space: 10 ft./5 ft.
Base Attack +4; Grapple +8
Attack: Horn +13 melee
Full Attack: Horn +13 melee and 2 hooves +5 melee
Damage: Horn 1d8+10, hoof 1d4+3
Special Attacks/Actions: Abilities: Str 24, Dex 19, Con 25, Int 12, Wis 25, Cha 28
Special Qualities: Magic circle against evil, light, spell-like abilities, immunities, wild empathy
Feats: Alertness
Skills: Diplomacy +10, Move Silently +11, Spot +15, Survival +14*, and listen +16
Advancement: 4-8 HD (large) Climate/Terrain: Temperate forest
Organization: Solitary pair, or grace (3-6)
Treasure/Possessions: None