Hag, Annis
Large Monstrous Humanoid — CR 6
- Hit Dice
- 7d8+14 (45 hp)
- Initiative
- +1
- Speed
- Land 40 ft
- Armor Class
- 20, touch 10, flat-footed 19
- Base Attack / Grapple
- +7/+18
- Attack
- Claw +13 melee (1d6+7)
- Full Attack
- 2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3)
- STR
- 25
- DEX
- 12
- CON
- 14
- INT
- 13
- WIS
- 13
- CHA
- 10
- Fort / Ref / Will
- +6 / +6 / +6
- Challenge Rating
- 6
- Alignment
- Usually Chaotic-Evil
- Organization
- Solitary or covey (3 hags of any kind plus 1–8 ogres and 1–4 evil giants)
- Treasure
- Standard
- Environment
- Marshes
- Level Adjustment
- —
- Spell Resistance
- 19
- Caster Level
- 8
Special Abilities
Feats
This creature looks like an ancient female human, but impossibly tall. It has deep blue skin and filthy black hair.
Description
Hags are horrible creatures whose love of evil is equaled only by their ugliness.
Although they often plot and scheme for power or some malevolent end, hags also appear to do evil for its own sake. They may use their dark magic and knowledge of fell things to serve a more powerful evil being, but they are seldom faithful. They may turn on their master if they see a chance to seize power for themselves.
Although different hags are unique in appearance and mannerism, they have many aspects in common. All take the form of crones whose bent shapes belie their fierce power and swiftness. Despite faces cracked by wrinkles and heavy with cruelty, their eyes shine with villainy and cunning. Their long nails have the strength of steel and are as keen as any knife.
Hags speak Giant and Common.
The dreaded annis may be the most horrible of hags. An annis commonly uses its disguise self ability to take the form of an exceptionally tall human, a fair giant, or an ogre.
An annis stands some 8 feet tall and weighs about 325 pounds.
Combat
Hags are tremendously strong. They are naturally resistant to spells and can cast magic of their own. Hags often gather to form coveys. A covey, usually containing one hag of each type, can use powers beyond those of the individual members.
Though physically powerful, these hags do not favor simple assaults but try to divide and confuse their foes before combat. They love to pose as commoners or gentlefolk to lull their victims into a sense of false security before they attack.
Improved Grab (Ex): To use this ability, an annis must hit a Large or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Rake (Ex): Attack bonus +13 melee, damage 1d6+7. An annis can attack a grappled foe with both claws at no penalty.
Rend (Ex): An annis that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage.
Spell-Like Abilities: 3/day—disguise self, fog cloud. Caster level 8th.