Gulgar

Large Monstrous Humanoid (Earth) — CR 9

()Updated 3.5

Gulgar is a D&D 3.5 monster from —. CR 9, HD 10d8+30 (75 hp).

Hit Dice
10d8+30 (75 hp)
Initiative
-2
Speed
land 30 ft, 30 ft. (20 ft. in breastplate)
Base Attack / Grapple
+10/+19
Attack
Warhammer +14 melee or slam +14 melee or composite longbow (+5 Str bonus) +7 ranged
Full Attack
Warhammer +14/+9 melee and gore +9 melee or 2 slams +14 melee and gore +9 melee or composite longbow (+5 Str bonus) +7/+2 ranged
STR
20
DEX
7
CON
17
INT
10
WIS
12
CHA
13
Fort / Ref / Will
+6 / +5 / +8
Challenge Rating
9
Alignment
Usually neutral
Organization
Gang (2-4), squad (8-16 plus 2 3rd-level sergeants and 1 leader of 4th-7th level), or scout (1 4th-level ranger mounted on a yrthak)
Treasure
Standard
Level Adjustment
+5

Special Abilities

Crystalline BoneSonic PulseStabilitySubsonic Speech

Feats

The protrusions of crystal from a gulgar's knuckles, chin, and shoulders are made of an organic material that is as hard as adamantine, but it turns as brittle as quartz when detached from the gulgar. Once it has used this ability, a gulgar must wait 1d4 rounds before using it again. This is a sonic effect. The save DC is Constitution-based. A gulgar's subsonic speech carries five times as well and as far as normal speech. This means that to hear a gulgar talking, a creature who can hear the subsonic speech takes a -1 penalty on Listen checks per 50 feet of distance from the speaker. A door increases the Listen DC by just 1, and a stone wall increases it by 3. These modifiers replace those given on page 78 of the Player's Handbook. Creatures without the ability to hear the subsonic speech of gulgars can still read their lips using the Spot skill. The base DC to read a gulgar's lips is 20, and the creature reading lips must speak Terran. Gulgars prefer to ride yrthaks into combat. They tame and enslave these magical beasts using their sonic pulses and train them to take gulgar riders into battle. When mounted on a yrthak, a gulgar uses its longbow or a lance (2d6+7/x3, or 4d6+14/x3 on a mounted charge) to attack foes. It uses its sonic pulse only when it can do so without catching the yrthak in the blast. On the ground, a gulgar charges boldly into combat, beginning combat with its Powerful Charge. In following rounds it strikes with its warhammer and uses its horn to gore a foe. Gulgars enjoy employing bull rush and overrun attacks to move about the battlefield and push foes off the cliffs of their mountain homes. If a foe possesses a weapon that easily pierces its crystalline skin, a gulgar might throw down its shield, grip its warhammer with both hands (for a total of +7 damage), and make a sunder attempt. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.

Description

The protrusions of crystal from a gulgar's knuckles, chin, and shoulders are made of an organic material that is as hard as adamantine, but it turns as brittle as quartz when detached from the gulgar. Once it has used this ability, a gulgar must wait 1d4 rounds before using it again. This is a sonic effect. The save DC is Constitution-based. A gulgar's subsonic speech carries five times as well and as far as normal speech. This means that to hear a gulgar talking, a creature who can hear the subsonic speech takes a -1 penalty on Listen checks per 50 feet of distance from the speaker. A door increases the Listen DC by just 1, and a stone wall increases it by 3. These modifiers replace those given on page 78 of the Player's Handbook. Creatures without the ability to hear the subsonic speech of gulgars can still read their lips using the Spot skill. The base DC to read a gulgar's lips is 20, and the creature reading lips must speak Terran. Gulgars prefer to ride yrthaks into combat. They tame and enslave these magical beasts using their sonic pulses and train them to take gulgar riders into battle. When mounted on a yrthak, a gulgar uses its longbow or a lance (2d6+7/x3, or 4d6+14/x3 on a mounted charge) to attack foes. It uses its sonic pulse only when it can do so without catching the yrthak in the blast. On the ground, a gulgar charges boldly into combat, beginning combat with its Powerful Charge. In following rounds it strikes with its warhammer and uses its horn to gore a foe. Gulgars enjoy employing bull rush and overrun attacks to move about the battlefield and push foes off the cliffs of their mountain homes. If a foe possesses a weapon that easily pierces its crystalline skin, a gulgar might throw down its shield, grip its warhammer with both hands (for a total of +7 damage), and make a sunder attempt. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.