Guardian Gorgon
Large Magical Beast — CR 9
- Hit Dice
- 8d10 (85 hp)
- Initiative
- +4
- Speed
- 30 ft, 30 ft.
- Armor Class
- 20, touch 9, flat-footed 20
- Base Attack / Grapple
- +8/+17
- Attack
- gore +12 melee
- STR
- 21
- DEX
- 10
- CON
- 21
- INT
- 2
- WIS
- 16
- CHA
- 7
- Fort / Ref / Will
- +11 / +6 / +7
- Challenge Rating
- 9
- Alignment
- Always neutral
Special Abilities
breath weapontrample 1d8+7
Feats
Guardian Gorgon* (CR 9)
Large Magical Beast
Alignment: Always neutral
Initiative: +4 (Improved Initiative); Senses: darkvision 120 ft., low-light vision, blindsense 60 ft., Listen +17, and Spot +16
Hit Dice: 8d10 (85 hp)
Fort +11, Ref +6, Will +7; +2 against mind-affecting Speed: 30 ft.
Space: 10 ft./5 ft.
Base Attack +8; Grapple +17
Attack: gore +12 melee
Damage: Gore 1d8+7
Special Attacks/Actions: breath weapon, trample 1d8+7 Abilities: Str 21, Dex 10, Con 21, Int 2, Wis 16, Cha 7
Special Qualities: Illuminated eyes, Immune to sleep
Feats: Alertness, Blind-fight, Improved Initiative, Iron Will
Skills: Listen +17 and Spot +16
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None
Description
Guardian Gorgon* (CR 9)
Large Magical Beast
Alignment: Always neutral
Initiative: +4 (Improved Initiative); Senses: darkvision 120 ft., low-light vision, blindsense 60 ft., Listen +17, and Spot +16
Hit Dice: 8d10 (85 hp)
Fort +11, Ref +6, Will +7; +2 against mind-affecting Speed: 30 ft.
Space: 10 ft./5 ft.
Base Attack +8; Grapple +17
Attack: gore +12 melee
Damage: Gore 1d8+7
Special Attacks/Actions: breath weapon, trample 1d8+7 Abilities: Str 21, Dex 10, Con 21, Int 2, Wis 16, Cha 7
Special Qualities: Illuminated eyes, Immune to sleep
Feats: Alertness, Blind-fight, Improved Initiative, Iron Will
Skills: Listen +17 and Spot +16
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None
Combat
Guardian Gorgon* (CR 9)
Large Magical Beast
Alignment: Always neutral
Initiative: +4 (Improved Initiative); Senses: darkvision 120 ft., low-light vision, blindsense 60 ft., Listen +17, and Spot +16
Hit Dice: 8d10 (85 hp)
Fort +11, Ref +6, Will +7; +2 against mind-affecting Speed: 30 ft.
Space: 10 ft./5 ft.
Base Attack +8; Grapple +17
Attack: gore +12 melee
Damage: Gore 1d8+7
Special Attacks/Actions: breath weapon, trample 1d8+7 Abilities: Str 21, Dex 10, Con 21, Int 2, Wis 16, Cha 7
Special Qualities: Illuminated eyes, Immune to sleep
Feats: Alertness, Blind-fight, Improved Initiative, Iron Will
Skills: Listen +17 and Spot +16
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None