Guardian Gorgon

Large Magical Beast — CR 9

Realmshelps (RH)3.5
Hit Dice
8d10 (85 hp)
Initiative
+4
Speed
30 ft, 30 ft.
Armor Class
20, touch 9, flat-footed 20
Base Attack / Grapple
+8/+17
Attack
gore +12 melee
STR
21
DEX
10
CON
21
INT
2
WIS
16
CHA
7
Fort / Ref / Will
+11 / +6 / +7
Challenge Rating
9
Alignment
Always neutral

Special Abilities

breath weapontrample 1d8+7

Feats

Guardian Gorgon* (CR 9)

Large Magical Beast
Alignment: Always neutral
Initiative: +4 (Improved Initiative); Senses: darkvision 120 ft., low-light vision, blindsense 60 ft., Listen +17, and Spot +16

AC: 20 (-1 size, +11 natural), touch 9, flat-footed 20
Hit Dice: 8d10 (85 hp)
Fort +11, Ref +6, Will +7; +2 against mind-affecting Speed: 30 ft.
Space: 10 ft./5 ft.
Base Attack +8; Grapple +17
Attack: gore +12 melee
Damage: Gore 1d8+7
Special Attacks/Actions: breath weapon, trample 1d8+7 Abilities: Str 21, Dex 10, Con 21, Int 2, Wis 16, Cha 7
Special Qualities: Illuminated eyes, Immune to sleep
Feats: Alertness, Blind-fight, Improved Initiative, Iron Will
Skills: Listen +17 and Spot +16
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None

Description

Guardian Gorgon* (CR 9)

Large Magical Beast
Alignment: Always neutral
Initiative: +4 (Improved Initiative); Senses: darkvision 120 ft., low-light vision, blindsense 60 ft., Listen +17, and Spot +16

AC: 20 (-1 size, +11 natural), touch 9, flat-footed 20
Hit Dice: 8d10 (85 hp)
Fort +11, Ref +6, Will +7; +2 against mind-affecting Speed: 30 ft.
Space: 10 ft./5 ft.
Base Attack +8; Grapple +17
Attack: gore +12 melee
Damage: Gore 1d8+7
Special Attacks/Actions: breath weapon, trample 1d8+7 Abilities: Str 21, Dex 10, Con 21, Int 2, Wis 16, Cha 7
Special Qualities: Illuminated eyes, Immune to sleep
Feats: Alertness, Blind-fight, Improved Initiative, Iron Will
Skills: Listen +17 and Spot +16
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None

Combat

Guardian Gorgon* (CR 9)

Large Magical Beast
Alignment: Always neutral
Initiative: +4 (Improved Initiative); Senses: darkvision 120 ft., low-light vision, blindsense 60 ft., Listen +17, and Spot +16

AC: 20 (-1 size, +11 natural), touch 9, flat-footed 20
Hit Dice: 8d10 (85 hp)
Fort +11, Ref +6, Will +7; +2 against mind-affecting Speed: 30 ft.
Space: 10 ft./5 ft.
Base Attack +8; Grapple +17
Attack: gore +12 melee
Damage: Gore 1d8+7
Special Attacks/Actions: breath weapon, trample 1d8+7 Abilities: Str 21, Dex 10, Con 21, Int 2, Wis 16, Cha 7
Special Qualities: Illuminated eyes, Immune to sleep
Feats: Alertness, Blind-fight, Improved Initiative, Iron Will
Skills: Listen +17 and Spot +16
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None