Grimweird

Medium Undead — CR 11

()Updated 3.5

Grimweird is a D&D 3.5 monster from —. CR 11, HD 12d12 (78 hp).

Hit Dice
12d12 (78 hp)
Initiative
+1
Speed
land 20 ft, 20 ft.
Base Attack / Grapple
+6/+3
Attack
Claw +3 melee
Full Attack
2 claws +3 melee
STR
4
DEX
13
INT
18
WIS
17
CHA
20
Fort / Ref / Will
+9 / +10 / +16
Challenge Rating
11
Alignment
Always lawful evil
Organization
Solitary plus 1 monster from the summon monster VI list
Treasure
Double standard
Level Adjustment
+3

Special Abilities

Energy DrainUnholy Grace

Feats

A grimweird hates the merest thought of being in melee combat, and so it always interposes at least one monster between it and anyone it meets. If a grimweird gets into combat, it will do whatever it can to get out. Grimweirds are weak, withered, paranoid former humanoids who have tapped into the energy of the Negative Energy Plane. They wield this energy to summon guards - raising the spirits of hell if necessary - for their frail, barely animated bodies. A grimweird is never alone. When encountered, it will have already summoned at least one monster. A grimweird never rests, so it is always able to devote its energy to summoning an ally. It is these constant demands that make grimweirds reviled on planes from which monsters are summoned. Despite this, grimweirds are some of the most charismatic beings in existence. They bluff, cajole, threaten, and blackmail beings of all types into getting them items and information they need. A grimweird is a foot or so shorter than the human it once was, its muscles and sinews withered by exposure to negative energy. It weighs less than 100 pounds. It speaks the languages it did in life, though it may have learned quite a few more to communicate with its thralls.

Description

A grimweird hates the merest thought of being in melee combat, and so it always interposes at least one monster between it and anyone it meets. If a grimweird gets into combat, it will do whatever it can to get out. Grimweirds are weak, withered, paranoid former humanoids who have tapped into the energy of the Negative Energy Plane. They wield this energy to summon guards - raising the spirits of hell if necessary - for their frail, barely animated bodies. A grimweird is never alone. When encountered, it will have already summoned at least one monster. A grimweird never rests, so it is always able to devote its energy to summoning an ally. It is these constant demands that make grimweirds reviled on planes from which monsters are summoned. Despite this, grimweirds are some of the most charismatic beings in existence. They bluff, cajole, threaten, and blackmail beings of all types into getting them items and information they need. A grimweird is a foot or so shorter than the human it once was, its muscles and sinews withered by exposure to negative energy. It weighs less than 100 pounds. It speaks the languages it did in life, though it may have learned quite a few more to communicate with its thralls.