Grimlock

Medium Monstrous Humanoid — CR 1

Monster Manual v.3.5 (MM), p. 1403.5
Hit Dice
2d8+2 (11 hp)
Initiative
+1
Speed
Land 30 ft
Armor Class
15, touch 11, flat-footed 14
Base Attack / Grapple
+2/+4
Attack
Battleaxe +4 melee (1d8+3/x3)
Full Attack
Battleaxe +4 melee (1d8+3/x3)
STR
15
DEX
13
CON
13
INT
10
WIS
8
CHA
6
Fort / Ref / Will
+1 / +4 / +2
Challenge Rating
1
Alignment
Often Neutral-Evil
Organization
Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults), or cult (10–80 plus 1 leader of 3rd–5th level per 10 adults and 1 mind flayer or medusa)
Treasure
Standard coins; standard goods (gems only); standard items
Environment
Undergrounds
Level Adjustment
+2

Special Abilities

BlindsightImmunity to Visual EffectsScent

Feats

This muscular humanoid is about as tall as a human. It has thick, gray, scaly skin and blank, eyeless eye sockets.

Description

Grimlocks are natives of the deep places beneath the earth but come to the surface to raid for slaves and pillage. While there, they lurk in mountainous terrain, which hides them well. They prefer raw, fresh meat—preferably human.

Extremely xenophobic, grimlocks are normally encountered in small patrols or packs on the surface. Underground, they may form larger communities that are led by powerful grimlocks or by some more intelligent creature, such as a medusa or a mind flayer.

Grimlocks speak their own language and Common.

Combat

Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone battleaxes.

Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.

Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.

Immunity to Visual Effects (Ex): Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Skills: *A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.