Grig
Tiny Fey — CR 1
Grig is a D&D 3.5 monster from —. CR 1, HD 1/2d6+1 (2 hp).
- Hit Dice
- 1/2d6+1 (2 hp)
- Initiative
- +4
- Speed
- land 20 ft, 20 ft., fly 40 ft. (poor)
- Base Attack / Grapple
- +0/-11
- Attack
- Short sword +6 melee or longbow +6 ranged
- Full Attack
- Short sword +6 melee or longbow +6 ranged
- STR
- 5
- DEX
- 18
- CON
- 13
- INT
- 10
- WIS
- 13
- CHA
- 14
- Fort / Ref / Will
- +1 / +6 / +3
- Challenge Rating
- 1
- Alignment
- Always neutral good
- Organization
- Gang (2-4), band (6-11)
- Treasure
- No coins, 50% goods, 50% items
- Level Adjustment
- +3
- Spell Resistance
- 17
Special Abilities
Fiddle
Feats
Description
Sprites fight their opponents with spells and pint-sized weaponry. They prefer ambushes and other trickery to direct confrontation.
Grigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger.