Greenbound Troll

Large Plant (Augmented Giant) — CR 7

Realmshelps (RH)3.5
Hit Dice
6d8+48 (75 hp)
Initiative
+3
Speed
30 ft, 30 ft.
Armor Class
23, touch 10, flat-footed 20
Base Attack / Grapple
+4/+21
Attack
Claw +12 melee Full Attack: 2 claws +12 melee and bite +7 melee or slam +12 melee and bite +7 melee
STR
29
DEX
16
CON
27
INT
6
WIS
9
CHA
10
Fort / Ref / Will
+13 / +5 / +3
Challenge Rating
7
Alignment
Usually chaotic evil
Level Adjustment
+5

Special Abilities

DR 10/magic and slashingRend 2d6+13spell-like abilities

Feats

Greenbound Troll (CR 7)

Large Plant (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +3 (Dex); Senses: darkvision 90 ft., low-light vision, scent, tremorsense 60 ft., Listen +5, and Spot +6
Languages: Any language known before transformation.

AC: 23 (-1 size, +3 Dex, +11 natural), touch 10, flat-footed 20
Hit Dice: 6d8+48 (75 hp); DR: 10/magic and slashing
Fort +13, Ref +5, Will +3 Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +4; Grapple +21
Attack: Claw +12 melee
Full Attack: 2 claws +12 melee and bite +7 melee or slam +12 melee and bite +7 melee
Damage: Claw 1d6+9 and bite 1d6+4, slam 1d6+9 and bite 1d4+4
Special Attacks/Actions: Rend 2d6+13, spell-like abilities Abilities: Str 29, Dex 16, Con 27, Int 6, Wis 9, Cha 10
Special Qualities: fast healing 3, grapple bonus, plant traits, regeneration 5, resistance to cold 10 and electricity 10
Feats: Alertness; Iron Will; Track
Skills: Hide -1 (+15 in forested areas*), Listen +5, Move Silently +3 (+19 in forested areas), and Spot +6
Advancement: By character class
Level Adjustment: +5 Climate/Terrain: Any forests
Organization: Solitary, pair, or gang (3-4)
Treasure/Possessions: Standard

Description

Greenbound Troll (CR 7)

Large Plant (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +3 (Dex); Senses: darkvision 90 ft., low-light vision, scent, tremorsense 60 ft., Listen +5, and Spot +6
Languages: Any language known before transformation.

AC: 23 (-1 size, +3 Dex, +11 natural), touch 10, flat-footed 20
Hit Dice: 6d8+48 (75 hp); DR: 10/magic and slashing
Fort +13, Ref +5, Will +3 Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +4; Grapple +21
Attack: Claw +12 melee
Full Attack: 2 claws +12 melee and bite +7 melee or slam +12 melee and bite +7 melee
Damage: Claw 1d6+9 and bite 1d6+4, slam 1d6+9 and bite 1d4+4
Special Attacks/Actions: Rend 2d6+13, spell-like abilities Abilities: Str 29, Dex 16, Con 27, Int 6, Wis 9, Cha 10
Special Qualities: fast healing 3, grapple bonus, plant traits, regeneration 5, resistance to cold 10 and electricity 10
Feats: Alertness; Iron Will; Track
Skills: Hide -1 (+15 in forested areas*), Listen +5, Move Silently +3 (+19 in forested areas), and Spot +6
Advancement: By character class
Level Adjustment: +5 Climate/Terrain: Any forests
Organization: Solitary, pair, or gang (3-4)
Treasure/Possessions: Standard

Combat

Greenbound Troll (CR 7)

Large Plant (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +3 (Dex); Senses: darkvision 90 ft., low-light vision, scent, tremorsense 60 ft., Listen +5, and Spot +6
Languages: Any language known before transformation.

AC: 23 (-1 size, +3 Dex, +11 natural), touch 10, flat-footed 20
Hit Dice: 6d8+48 (75 hp); DR: 10/magic and slashing
Fort +13, Ref +5, Will +3 Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +4; Grapple +21
Attack: Claw +12 melee
Full Attack: 2 claws +12 melee and bite +7 melee or slam +12 melee and bite +7 melee
Damage: Claw 1d6+9 and bite 1d6+4, slam 1d6+9 and bite 1d4+4
Special Attacks/Actions: Rend 2d6+13, spell-like abilities Abilities: Str 29, Dex 16, Con 27, Int 6, Wis 9, Cha 10
Special Qualities: fast healing 3, grapple bonus, plant traits, regeneration 5, resistance to cold 10 and electricity 10
Feats: Alertness; Iron Will; Track
Skills: Hide -1 (+15 in forested areas*), Listen +5, Move Silently +3 (+19 in forested areas), and Spot +6
Advancement: By character class
Level Adjustment: +5 Climate/Terrain: Any forests
Organization: Solitary, pair, or gang (3-4)
Treasure/Possessions: Standard