Greenbound Troll
Large Plant (Augmented Giant) — CR 7
- Hit Dice
- 6d8+48 (75 hp)
- Initiative
- +3
- Speed
- 30 ft, 30 ft.
- Armor Class
- 23, touch 10, flat-footed 20
- Base Attack / Grapple
- +4/+21
- Attack
- Claw +12 melee Full Attack: 2 claws +12 melee and bite +7 melee or slam +12 melee and bite +7 melee
- STR
- 29
- DEX
- 16
- CON
- 27
- INT
- 6
- WIS
- 9
- CHA
- 10
- Fort / Ref / Will
- +13 / +5 / +3
- Challenge Rating
- 7
- Alignment
- Usually chaotic evil
- Level Adjustment
- +5
Special Abilities
Feats
Greenbound Troll (CR 7)
Large Plant (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +3 (Dex); Senses: darkvision 90 ft., low-light vision, scent, tremorsense 60 ft., Listen +5, and Spot +6
Languages: Any language known before transformation.
Hit Dice: 6d8+48 (75 hp); DR: 10/magic and slashing
Fort +13, Ref +5, Will +3 Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +4; Grapple +21
Attack: Claw +12 melee
Full Attack: 2 claws +12 melee and bite +7 melee or slam +12 melee and bite +7 melee
Damage: Claw 1d6+9 and bite 1d6+4, slam 1d6+9 and bite 1d4+4
Special Attacks/Actions: Rend 2d6+13, spell-like abilities Abilities: Str 29, Dex 16, Con 27, Int 6, Wis 9, Cha 10
Special Qualities: fast healing 3, grapple bonus, plant traits, regeneration 5, resistance to cold 10 and electricity 10
Feats: Alertness; Iron Will; Track
Skills: Hide -1 (+15 in forested areas*), Listen +5, Move Silently +3 (+19 in forested areas), and Spot +6
Advancement: By character class
Level Adjustment: +5 Climate/Terrain: Any forests
Organization: Solitary, pair, or gang (3-4)
Treasure/Possessions: Standard
Description
Greenbound Troll (CR 7)
Large Plant (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +3 (Dex); Senses: darkvision 90 ft., low-light vision, scent, tremorsense 60 ft., Listen +5, and Spot +6
Languages: Any language known before transformation.
Hit Dice: 6d8+48 (75 hp); DR: 10/magic and slashing
Fort +13, Ref +5, Will +3 Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +4; Grapple +21
Attack: Claw +12 melee
Full Attack: 2 claws +12 melee and bite +7 melee or slam +12 melee and bite +7 melee
Damage: Claw 1d6+9 and bite 1d6+4, slam 1d6+9 and bite 1d4+4
Special Attacks/Actions: Rend 2d6+13, spell-like abilities Abilities: Str 29, Dex 16, Con 27, Int 6, Wis 9, Cha 10
Special Qualities: fast healing 3, grapple bonus, plant traits, regeneration 5, resistance to cold 10 and electricity 10
Feats: Alertness; Iron Will; Track
Skills: Hide -1 (+15 in forested areas*), Listen +5, Move Silently +3 (+19 in forested areas), and Spot +6
Advancement: By character class
Level Adjustment: +5 Climate/Terrain: Any forests
Organization: Solitary, pair, or gang (3-4)
Treasure/Possessions: Standard
Combat
Greenbound Troll (CR 7)
Large Plant (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +3 (Dex); Senses: darkvision 90 ft., low-light vision, scent, tremorsense 60 ft., Listen +5, and Spot +6
Languages: Any language known before transformation.
Hit Dice: 6d8+48 (75 hp); DR: 10/magic and slashing
Fort +13, Ref +5, Will +3 Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +4; Grapple +21
Attack: Claw +12 melee
Full Attack: 2 claws +12 melee and bite +7 melee or slam +12 melee and bite +7 melee
Damage: Claw 1d6+9 and bite 1d6+4, slam 1d6+9 and bite 1d4+4
Special Attacks/Actions: Rend 2d6+13, spell-like abilities Abilities: Str 29, Dex 16, Con 27, Int 6, Wis 9, Cha 10
Special Qualities: fast healing 3, grapple bonus, plant traits, regeneration 5, resistance to cold 10 and electricity 10
Feats: Alertness; Iron Will; Track
Skills: Hide -1 (+15 in forested areas*), Listen +5, Move Silently +3 (+19 in forested areas), and Spot +6
Advancement: By character class
Level Adjustment: +5 Climate/Terrain: Any forests
Organization: Solitary, pair, or gang (3-4)
Treasure/Possessions: Standard