Green Hag

Medium Monstrous Humanoid — CR 5

()Updated 3.5

Green Hag is a D&D 3.5 monster from —. CR 5, HD 9d8+9 (49 hp).

Hit Dice
9d8+9 (49 hp)
Initiative
+1
Speed
land 30 ft, 30 ft., swim 30 ft.
Base Attack / Grapple
+9/+13
Attack
Claw +13 melee
Full Attack
2 claws +13 melee
STR
19
DEX
12
CON
12
INT
13
WIS
13
CHA
10
Fort / Ref / Will
+6 / +7 / +7
Challenge Rating
5
Alignment
Always chaotic evil
Organization
Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants)
Treasure
Standard
Level Adjustment
+12
Spell Resistance
18

Special Abilities

WeaknessMimicry

Feats

Green hags prefer to attack from hiding, usually after distracting foes. They often use darkvision to their advantage by attacking during moonless nights. Hags are tremendously strong. They are naturally resistant to spells and can cast magic of their own. Hags often gather to form coveys. A covey, usually containing one hag of each type (Annis, Green Hag, and Sea Hag) can use powers beyond those of the individual members.

Description

Green hags prefer to attack from hiding, usually after distracting foes. They often use darkvision to their advantage by attacking during moonless nights. Hags are tremendously strong. They are naturally resistant to spells and can cast magic of their own. Hags often gather to form coveys. A covey, usually containing one hag of each type (Annis, Green Hag, and Sea Hag) can use powers beyond those of the individual members.