Green Hag
Medium Monstrous Humanoid — CR 5
Green Hag is a D&D 3.5 monster from —. CR 5, HD 9d8+9 (49 hp).
- Hit Dice
- 9d8+9 (49 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft., swim 30 ft.
- Base Attack / Grapple
- +9/+13
- Attack
- Claw +13 melee
- Full Attack
- 2 claws +13 melee
- STR
- 19
- DEX
- 12
- CON
- 12
- INT
- 13
- WIS
- 13
- CHA
- 10
- Fort / Ref / Will
- +6 / +7 / +7
- Challenge Rating
- 5
- Alignment
- Always chaotic evil
- Organization
- Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants)
- Treasure
- Standard
- Level Adjustment
- +12
- Spell Resistance
- 18
Special Abilities
WeaknessMimicry
Feats
Description
Green hags prefer to attack from hiding, usually after distracting foes. They often use darkvision to their advantage by attacking during moonless nights.
Hags are tremendously strong. They are naturally resistant to spells and can cast magic of their own. Hags often gather to form coveys. A covey, usually containing one hag of each type (Annis, Green Hag, and Sea Hag) can use powers beyond those of the individual members.