Green Dragon, Very young
Medium Dragon (Air) — CR 4
Green Dragon, Very young is a D&D 3.5 monster from MM, p. 74. CR 4, HD 8d12+16 (68 hp).
- Hit Dice
- 8d12+16 (68 hp)
- Initiative
- +0
- Speed
- Land 40 ft
- Armor Class
- 17, touch 10, flat-footed 17
- Base Attack / Grapple
- +8/+10
- Attack
- Bite +10 melee (1d6+2)
- Full Attack
- Bite +10 melee (1d6+2), 2 Claws +5 melee (1d4+1), 2 Wings +5 melee (1d4+1)
- STR
- 15
- DEX
- 10
- CON
- 15
- INT
- 10
- WIS
- 11
- CHA
- 10
- Fort / Ref / Will
- +8 / +6 / +6
- Challenge Rating
- 4
- Alignment
- Lawful-Evil
- Organization
- solitary or clutch (2−5)
- Treasure
- Triple standard
- Environment
- Forests
- Level Adjustment
- +5
Special Abilities
Feats
The dragon has a toothy, curving jaw line and rows of hornlets over its eyes. There is a cluster of hornlets at the chin. A crest begins just behind the eyes and runs the length of the body, rising to full height just behind the skull. The odor of chlorine clings to the dragon, whose scales radiate with a glowing emerald shine.
Description
Chromatic dragons form the evil branch of dragonkind. They are aggressive, greedy, vain, and nasty.
Green dragons are belligerent and tend to attack without provocation.
A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.
Green dragons make their lairs in forests; the older the forest and bigger the trees, the better. They prefer caves in cliffs or hillsides and can be detected by the stinging odor of chlorine. Although they have been known to eat practically anything, including shrubs and small trees when they are hungry enough, green dragons especially prize elves and sprites.
Combat
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly—it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su): 30-ft. cone, damage 4d6 acid, Reflex DC 16 half. Using a breath weapon is a standard action. Once a dragon breathes, it can’t breathe again until 1d4 rounds later.
Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Water Breathing (Ex): Can breathe underwater indefinitely and can freely use breath weapon, spells, and other abilities underwater.
Feats: This dragon has 3 feats available.
Skills: These skills are considered class skills for all dragons: Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Listen, Search, Sense Motive, Spot and Use Magic Device. These skills are considered class skills for green dragons: Bluff, Hide and Move Silently. This dragon has 77 skill points available.