Gray Ooze

Medium Ooze — CR 4

Monster Manual v.3.5 (MM), p. 2023.5
Hit Dice
3d10+15 (31 hp)
Initiative
-5
Speed
Land 10 ft
Armor Class
5, touch 5, flat-footed 5
Base Attack / Grapple
+2/+3
Attack
Slam +3 melee (1d6+1 plus 1d6 acid)
Full Attack
Slam +3 melee (1d6+1 plus 1d6 acid)
STR
12
DEX
1
CON
21
WIS
1
CHA
1
Fort / Ref / Will
+6 / -4 / -4
Challenge Rating
4
Alignment
Always Neutral
Organization
Solitary
Treasure
None
Environment
Marshes
Level Adjustment

Special Abilities

AcidConstrictImproved GrabBlindsightImmunity to ColdImmunity to FireOoze TraitsTransparent

What seemed to be just a puddle of water is in fact a slimy horror that moves and flows like some giant protozoan.

Description

Oozes are amorphous creatures that live only to eat. They inhabit underground areas throughout the world, scouring caverns, ruins, and dungeons in search of organic matter—living or dead.

A gray ooze appears to be a harmless puddle of water, a patch of wet sand, or a section of damp stone—until it moves or strikes.

A gray ooze can grow to a diameter of up to 10 feet and a thickness of about 6 inches. A typical specimen weighs about 700 pounds.

Combat

Oozes attack any creatures they encounter. They lash out with pseudopods or simply engulf opponents with their bodies, which secrete acids that help them catch or digest their prey.

A gray ooze strikes like a snake, slamming opponents with its body.

Blindsight (Ex): An ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.

Acid (Ex): A gray ooze secretes a digestive acid that quickly dissolves organic material and metal, but not stone. Any melee hit or constrict attack deals acid damage. Armor or clothing dissolves and becomes useless immediately unless it succeeds on a DC 16 Reflex save. A metal or wooden weapon that strikes a gray ooze also dissolves immediately unless it succeeds on a DC 16 Reflex save. The save DCs are Constitution-based.

The ooze’s acidic touch deals 16 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.

Constrict (Ex): A gray ooze deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a -4 penalty on Reflex saves against the acid.

Improved Grab (Ex): To use this ability, a gray ooze must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Transparent (Ex): A gray ooze is hard to identify, even under ideal conditions, and it takes a DC 15 Spot check to notice one. Creatures who fail to notice a gray ooze and walk into it are automatically hit with a melee attack for slam and acid damage.