Gravetouched Ghoul

Medium Undead (Augmented Humanoid) — CR 7

Realmshelps (RH)3.5
Hit Dice
6d12 (39 hp)
Initiative
+8
Speed
50 ft, 50 ft.
Armor Class
23, touch 19, flat-footed 19
Base Attack / Grapple
+4/+11
Attack
Unarmed strike +7 melee or bite +7 melee Full Attack: Flurry of unarmed strikes +6/+6 melee or bite +7 melee and 2 claws +5 melee
STR
16
DEX
18
INT
12
WIS
19
CHA
10
Fort / Ref / Will
+5 / +9 / +9
Challenge Rating
7
Alignment
Neutral
Level Adjustment
+2

Special Abilities

Flurry of blowsghoul feverki strike (magic)paralysis

Feats

Gravetouched Ghoul* (CR 7)

Medium Undead (Augmented Humanoid)
Alignment: Neutral
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft.

AC: 23, (+4 Dex, +4 Wis, +2 bracers, +1 monk, +2 natural), touch 19, flat-footed 19
Hit Dice: 6d12 (39 hp)
Fort +5, Ref +9, Will +9 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +11
Attack: Unarmed strike +7 melee or bite +7 melee
Full Attack: Flurry of unarmed strikes +6/+6 melee or bite +7 melee and 2 claws +5 melee
Damage: Unarmed strikes 1d8+3, bite 1d6+3 plus paralysis, claws 1d4+1 plus paralysis
Special Attacks/Actions: Flurry of blows, ghoul fever, ki strike (magic), paralysis Abilities: Str 16, Dex 18, Con -, Int 12, Wis 19, Cha 10
Special Qualities: diet dependent, evasion, purity of body, slow fall 30 ft., still mind, undead traits, +2 turn resistance
Feats: Deflect Arrows; Dodge; Improved Grapple; Improved Initiative; Improved Trip; Improved Unarmed Strike; Mobility; Multiattack; Spring Attack
Skills: Balance +11, Climb +12, Hide .43, Jump +13, Move Silently +8, and Tumble +13
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary or group (2-5)
Treasure/Possessions: Standard

Description

Gravetouched Ghoul* (CR 7)

Medium Undead (Augmented Humanoid)
Alignment: Neutral
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft.

AC: 23, (+4 Dex, +4 Wis, +2 bracers, +1 monk, +2 natural), touch 19, flat-footed 19
Hit Dice: 6d12 (39 hp)
Fort +5, Ref +9, Will +9 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +11
Attack: Unarmed strike +7 melee or bite +7 melee
Full Attack: Flurry of unarmed strikes +6/+6 melee or bite +7 melee and 2 claws +5 melee
Damage: Unarmed strikes 1d8+3, bite 1d6+3 plus paralysis, claws 1d4+1 plus paralysis
Special Attacks/Actions: Flurry of blows, ghoul fever, ki strike (magic), paralysis Abilities: Str 16, Dex 18, Con -, Int 12, Wis 19, Cha 10
Special Qualities: diet dependent, evasion, purity of body, slow fall 30 ft., still mind, undead traits, +2 turn resistance
Feats: Deflect Arrows; Dodge; Improved Grapple; Improved Initiative; Improved Trip; Improved Unarmed Strike; Mobility; Multiattack; Spring Attack
Skills: Balance +11, Climb +12, Hide .43, Jump +13, Move Silently +8, and Tumble +13
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary or group (2-5)
Treasure/Possessions: Standard

Combat

Gravetouched Ghoul* (CR 7)

Medium Undead (Augmented Humanoid)
Alignment: Neutral
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft.

AC: 23, (+4 Dex, +4 Wis, +2 bracers, +1 monk, +2 natural), touch 19, flat-footed 19
Hit Dice: 6d12 (39 hp)
Fort +5, Ref +9, Will +9 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +11
Attack: Unarmed strike +7 melee or bite +7 melee
Full Attack: Flurry of unarmed strikes +6/+6 melee or bite +7 melee and 2 claws +5 melee
Damage: Unarmed strikes 1d8+3, bite 1d6+3 plus paralysis, claws 1d4+1 plus paralysis
Special Attacks/Actions: Flurry of blows, ghoul fever, ki strike (magic), paralysis Abilities: Str 16, Dex 18, Con -, Int 12, Wis 19, Cha 10
Special Qualities: diet dependent, evasion, purity of body, slow fall 30 ft., still mind, undead traits, +2 turn resistance
Feats: Deflect Arrows; Dodge; Improved Grapple; Improved Initiative; Improved Trip; Improved Unarmed Strike; Mobility; Multiattack; Spring Attack
Skills: Balance +11, Climb +12, Hide .43, Jump +13, Move Silently +8, and Tumble +13
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary or group (2-5)
Treasure/Possessions: Standard