Gravetouched Ghoul
Medium Undead (Augmented Humanoid) — CR 7
- Hit Dice
- 6d12 (39 hp)
- Initiative
- +8
- Speed
- 50 ft, 50 ft.
- Armor Class
- 23, touch 19, flat-footed 19
- Base Attack / Grapple
- +4/+11
- Attack
- Unarmed strike +7 melee or bite +7 melee Full Attack: Flurry of unarmed strikes +6/+6 melee or bite +7 melee and 2 claws +5 melee
- STR
- 16
- DEX
- 18
- INT
- 12
- WIS
- 19
- CHA
- 10
- Fort / Ref / Will
- +5 / +9 / +9
- Challenge Rating
- 7
- Alignment
- Neutral
- Level Adjustment
- +2
Special Abilities
Flurry of blowsghoul feverki strike (magic)paralysis
Feats
Gravetouched Ghoul* (CR 7)
Medium Undead (Augmented Humanoid)
Alignment: Neutral
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft.
Hit Dice: 6d12 (39 hp)
Fort +5, Ref +9, Will +9 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +11
Attack: Unarmed strike +7 melee or bite +7 melee
Full Attack: Flurry of unarmed strikes +6/+6 melee or bite +7 melee and 2 claws +5 melee
Damage: Unarmed strikes 1d8+3, bite 1d6+3 plus paralysis, claws 1d4+1 plus paralysis
Special Attacks/Actions: Flurry of blows, ghoul fever, ki strike (magic), paralysis Abilities: Str 16, Dex 18, Con -, Int 12, Wis 19, Cha 10
Special Qualities: diet dependent, evasion, purity of body, slow fall 30 ft., still mind, undead traits, +2 turn resistance
Feats: Deflect Arrows; Dodge; Improved Grapple; Improved Initiative; Improved Trip; Improved Unarmed Strike; Mobility; Multiattack; Spring Attack
Skills: Balance +11, Climb +12, Hide .43, Jump +13, Move Silently +8, and Tumble +13
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary or group (2-5)
Treasure/Possessions: Standard
Description
Gravetouched Ghoul* (CR 7)
Medium Undead (Augmented Humanoid)
Alignment: Neutral
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft.
Hit Dice: 6d12 (39 hp)
Fort +5, Ref +9, Will +9 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +11
Attack: Unarmed strike +7 melee or bite +7 melee
Full Attack: Flurry of unarmed strikes +6/+6 melee or bite +7 melee and 2 claws +5 melee
Damage: Unarmed strikes 1d8+3, bite 1d6+3 plus paralysis, claws 1d4+1 plus paralysis
Special Attacks/Actions: Flurry of blows, ghoul fever, ki strike (magic), paralysis Abilities: Str 16, Dex 18, Con -, Int 12, Wis 19, Cha 10
Special Qualities: diet dependent, evasion, purity of body, slow fall 30 ft., still mind, undead traits, +2 turn resistance
Feats: Deflect Arrows; Dodge; Improved Grapple; Improved Initiative; Improved Trip; Improved Unarmed Strike; Mobility; Multiattack; Spring Attack
Skills: Balance +11, Climb +12, Hide .43, Jump +13, Move Silently +8, and Tumble +13
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary or group (2-5)
Treasure/Possessions: Standard
Combat
Gravetouched Ghoul* (CR 7)
Medium Undead (Augmented Humanoid)
Alignment: Neutral
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft.
Hit Dice: 6d12 (39 hp)
Fort +5, Ref +9, Will +9 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +11
Attack: Unarmed strike +7 melee or bite +7 melee
Full Attack: Flurry of unarmed strikes +6/+6 melee or bite +7 melee and 2 claws +5 melee
Damage: Unarmed strikes 1d8+3, bite 1d6+3 plus paralysis, claws 1d4+1 plus paralysis
Special Attacks/Actions: Flurry of blows, ghoul fever, ki strike (magic), paralysis Abilities: Str 16, Dex 18, Con -, Int 12, Wis 19, Cha 10
Special Qualities: diet dependent, evasion, purity of body, slow fall 30 ft., still mind, undead traits, +2 turn resistance
Feats: Deflect Arrows; Dodge; Improved Grapple; Improved Initiative; Improved Trip; Improved Unarmed Strike; Mobility; Multiattack; Spring Attack
Skills: Balance +11, Climb +12, Hide .43, Jump +13, Move Silently +8, and Tumble +13
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary or group (2-5)
Treasure/Possessions: Standard