Gorgon
Large Magical Beast — CR 8
- Hit Dice
- 8d10+40 (85 hp)
- Initiative
- +4
- Speed
- Land 30 ft
- Armor Class
- 20, touch 9, flat-footed 20
- Base Attack / Grapple
- +8/+17
- Attack
- Gore +12 melee (1d8+7)
- Full Attack
- Gore +12 melee (1d8+7)
- STR
- 21
- DEX
- 10
- CON
- 21
- INT
- 2
- WIS
- 12
- CHA
- 9
- Fort / Ref / Will
- +11 / +6 / +5
- Challenge Rating
- 8
- Alignment
- Always Neutral
- Organization
- Solitary, pair, pack (3–4), or herd (5–13)
- Treasure
- None
- Environment
- Plains
- Level Adjustment
- —
Special Abilities
Feats
Dusky, metallic scales cover this creature’s bull-like body. It has silver horns.
Description
Gorgons guard their territory fiercely. They are fond of rocky areas, especially underground labyrinths.
A typical gorgon stands over 6 feet tall at the shoulder and measures 8 feet from snout to tail. It weighs about 4,000 pounds.
Gorgons are nothing if not aggressive. They attack intruders on sight, attempting to trample, gore, or petrify them. There is no way to calm these furious creatures, and they are impossible to domesticate.
Combat
Whenever possible, a gorgon begins an encounter by charging at its opponents.
Breath Weapon (Su): 60-foot cone, once every 1d4 rounds (but no more than five times per day), turn to stone permanently, Fortitude DC 19 negates. The save DC is Constitution-based.
Trample (Ex): Reflex DC 19 half. The save DC is Strength-based.