Gorgon

Large Magical Beast — CR 8

Monster Manual v.3.5 (MM), p. 1373.5
Hit Dice
8d10+40 (85 hp)
Initiative
+4
Speed
Land 30 ft
Armor Class
20, touch 9, flat-footed 20
Base Attack / Grapple
+8/+17
Attack
Gore +12 melee (1d8+7)
Full Attack
Gore +12 melee (1d8+7)
STR
21
DEX
10
CON
21
INT
2
WIS
12
CHA
9
Fort / Ref / Will
+11 / +6 / +5
Challenge Rating
8
Alignment
Always Neutral
Organization
Solitary, pair, pack (3–4), or herd (5–13)
Treasure
None
Environment
Plains
Level Adjustment

Special Abilities

Feats

Dusky, metallic scales cover this creature’s bull-like body. It has silver horns.

Description

Gorgons guard their territory fiercely. They are fond of rocky areas, especially underground labyrinths.

A typical gorgon stands over 6 feet tall at the shoulder and measures 8 feet from snout to tail. It weighs about 4,000 pounds.

Gorgons are nothing if not aggressive. They attack intruders on sight, attempting to trample, gore, or petrify them. There is no way to calm these furious creatures, and they are impossible to domesticate.

Combat

Whenever possible, a gorgon begins an encounter by charging at its opponents.

Breath Weapon (Su): 60-foot cone, once every 1d4 rounds (but no more than five times per day), turn to stone permanently, Fortitude DC 19 negates. The save DC is Constitution-based.

Trample (Ex): Reflex DC 19 half. The save DC is Strength-based.