Golem, Stone, Greater
Huge Construct — CR 16
- Hit Dice
- 42d10+40 (271 hp)
- Initiative
- -2
- Speed
- Land 20 ft
- Armor Class
- 27, touch 6, flat-footed 27
- Base Attack / Grapple
- +31/+52
- Attack
- Slam +42 melee (4d8+13)
- Full Attack
- 2 slams +42 melee (4d8+13)
- STR
- 37
- DEX
- 7
- WIS
- 11
- CHA
- 1
- Fort / Ref / Will
- +14 / +12 / +14
- Challenge Rating
- 16
- Alignment
- Always Neutral
- Organization
- Solitary or gang (2–4)
- Treasure
- None
- Environment
- Any
- Level Adjustment
- —
Special Abilities
This automaton has been cut from stone. It is 18 feet tall and resembles a roughly chiseled statue of a soldier.
Description
Golems are magically created automatons of great power. Constructing one involves the employment of mighty magic and elemental forces.
The animating force for a golem is a spirit from the Elemental Plane of Earth. The process of creating the golem binds the unwilling spirit to the artificial body and subjects it to the will of the golem’s creator.
A greater stone golem is a colossus of granite, the largest and most fearsome stone golem commonly created. These immensely powerful constructs are most often used to guard royal tombs, magical armories, and similar places of ancient power.
A greater stone golem is 18 feet tall and weighs around 32,000 pounds. It resembles a typical stone golem in all respects, except that the Will save DC is 31 against its slow ability.
Combat
Golems are tenacious in combat and prodigiously strong as well. Being mindless, they do nothing without orders from their creators. They follow instructions explicitly and are incapable of any strategy or tactics. They are emotionless in combat and cannot be provoked.
A golem’s creator can command it if the golem is within 60 feet and can see and hear its creator. If uncommanded, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple command to govern its actions in his or her absence, such as “Remain in an area and attack all creatures that enter” (or only a specific type of creature), “Ring a gong and attack,” or the like. The golem’s creator can order the golem to obey the commands of another person (who might in turn place the golem under someone else’s control, and so on), but the golem’s creator can always resume control over his creation by commanding the golem to obey him alone.
Since golems do not need to breathe and are immune to most forms of energy, they can press an attack against an opponent almost anywhere, from the bottom of the sea to the frigid top of the tallest mountain.
Stone golems are formidable opponents, being physically powerful and difficult to harm.
Slow (Su): A greater stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 31 Will save to negate. The save DC is Constitution-based.
Immunity to Magic (Ex): A greater stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A transmute rock to mud spell slows a greater stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.
Construction
The cost to create given for each golem includes the cost of the physical body and all the materials and spell components that are consumed or become a permanent part of the golem. Creating a golem is essentially similar to creating any sort of magic item. However, a golem’s body includes costly material components that may require some extra preparation. The golem’s creator can assemble the body or hire someone else to do the job. The builder must have the appropriate skill, which varies with the golem variety.
Completing the golem’s creation drains the appropriate XP from the creator and requires casting any spells on the final day.
The creator must cast the spells personally, but they can come from outside sources, such as scrolls.
The characteristics of a golem that come from its nature as a magic item (caster level, prerequisite feats and spells, market price, cost to create) are given in summary form at the end of each golem’s description.
Note: The market price of an advanced golem (a golem with more Hit Dice than the typical golem described in each entry) is increased by 5,000 gp for each additional Hit Die, and increased by an additional 50,000 gp if the golem’s size increases. The XP cost for creating an advanced golem is equal to 1/25 the advanced golem’s market price minus the cost of the special materials required.
A greater stone golem’s body is chiseled from a single block of hard stone, such as granite, weighing at least 32,000 pounds. The stone must be of exceptional quality, and costs 53,000 gp. Assembling the body requires a DC 17 Craft (sculpting) check or a DC 17 Craft (stonemasonry) check.
CL 14th; Craft Construct, antimagic field, geas/quest, slow, symbol of stunning, caster must be at least 14th level; Price 196,000 gp; Cost 105,000 gp + 7,640 XP.