Golden Protector

Large Dragon — CR 13

()Updated 3.5

Golden Protector is a D&D 3.5 monster from —. CR 13, HD 10d12+60 (125 hp).

Hit Dice
10d12+60 (125 hp)
Initiative
+3
Speed
land 30 ft, 30 ft., fly 60 ft. (average)
Base Attack / Grapple
+10/+23
Attack
Claw +19 melee
Full Attack
Claw +19 melee and bite +13 melee
STR
28
DEX
17
CON
22
INT
18
WIS
20
CHA
18
Fort / Ref / Will
+13 / +12 / +10
Challenge Rating
13
Alignment
Always lawful good
Organization
Solitary
Treasure
Standard
Level Adjustment
+10
Spell Resistance
15

Special Abilities

Breath WeaponSmite EvilRake

Feats

(Celestial Half-Dragon Lammasu) Child of a celestial lammasu and a gold dragon, the golden protector has migrated to the Material Plane to more actively combat evil. The golden protector’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Typical Cleric Spells Prepared (6/7/5/4/3; save DC 15 + spell level): 0 - detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor (2), entropic shield, protection from evil*; 2nd—aid*, bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil*, remove curse; 4th—dismissal, holy smite*, neutralize poison. *Domain spell. Domains: Good and Healing. Possessions: Bracers of armor +2, ring of protection +1. (Different golden protectors may have different possessions.)

Description

(Celestial Half-Dragon Lammasu) Child of a celestial lammasu and a gold dragon, the golden protector has migrated to the Material Plane to more actively combat evil. The golden protector’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Typical Cleric Spells Prepared (6/7/5/4/3; save DC 15 + spell level): 0 - detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor (2), entropic shield, protection from evil*; 2nd—aid*, bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil*, remove curse; 4th—dismissal, holy smite*, neutralize poison. *Domain spell. Domains: Good and Healing. Possessions: Bracers of armor +2, ring of protection +1. (Different golden protectors may have different possessions.)