Goblin, Snow
Small Humanoid (Goblinoid) — CR 1
Goblin, Snow is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).
- Hit Dice
- 1d8+1 (5 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft., climb 20 ft.
- Base Attack / Grapple
- +1/-2
- Attack
- Morningstar +3 melee or javelin +3 ranged
- Full Attack
- Morningstar +3 melee or javelin +3 ranged
- STR
- 13
- DEX
- 13
- CON
- 12
- INT
- 8
- WIS
- 9
- CHA
- 6
- Fort / Ref / Will
- +3 / +1 / -1
- Challenge Rating
- 1
- Alignment
- Often neutral evil
- Organization
- Gang (4-9), troupe (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), or tribe (30-300 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-5 dire wolves, and 1-4 ogres or 1 frost giant)
- Treasure
- Standard
- Level Adjustment
- +1
Special Abilities
Booming Voice
Feats
Description
Snow goblins have a weak grasp of tactics but are quite fearless in their native hills. They often spring simple ambushes against invaders in their territory. These ambushes are sometimes preceded by the deliberate triggering of an avalanche in mountainous terrain. Snow goblins prefer to fight in groups, and both males and females are individually very brave, though they rarely fight in a coordinated way.
Usually, snow goblins are servants of greater powers, such as priests of winter deities, frost giants, or ogres. Under such leadership, their morale is quite high. Snow goblins love horseflesh and often rustle horses from human settlements at night.
Goblinoid Subtype
Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.