Goblin, Forestkith (Barbarian)

Small Humanoid (Goblinoid) — CR 1

()Updated 3.5

Goblin, Forestkith (Barbarian) is a D&D 3.5 monster from —. CR 1, HD 1d12+2 (8 hp).

Hit Dice
1d12+2 (8 hp)
Initiative
+2
Speed
land 40 ft, 40 ft. (30 ft. in hide armor), climb 15 ft.
Base Attack / Grapple
+1/-1
Attack
Greataxe +5 melee or masterwork net +5 ranged
Full Attack
Greataxe +5 melee or masterwork net +5 ranged
STR
15
DEX
15
CON
14
INT
8
WIS
12
CHA
8
Fort / Ref / Will
+4 / +2 / +1
Challenge Rating
1
Alignment
Usually chaotic evil
Organization
Solitary or war party (1-3 plus 2-5 1st-level warriors)
Treasure
No coins, no goods, standard items plus masterwork net
Level Adjustment
+1

Special Abilities

Discordant FrenzyLight SensitivityTree ShapeRage
A goblin cannot dismiss this effect, but it ends automatically at sunset or if the goblin takes damage. The best forestkith goblin hunters are barbarians. Despite their small size, these creatures are potent combatants, as tough as any dwarf or half-orc. Goblinoid Subtype Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.

Description

A goblin cannot dismiss this effect, but it ends automatically at sunset or if the goblin takes damage. The best forestkith goblin hunters are barbarians. Despite their small size, these creatures are potent combatants, as tough as any dwarf or half-orc. Goblinoid Subtype Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.