Goblin, Forestkith (Barbarian)
Small Humanoid (Goblinoid) — CR 1
Goblin, Forestkith (Barbarian) is a D&D 3.5 monster from —. CR 1, HD 1d12+2 (8 hp).
- Hit Dice
- 1d12+2 (8 hp)
- Initiative
- +2
- Speed
- land 40 ft, 40 ft. (30 ft. in hide armor), climb 15 ft.
- Base Attack / Grapple
- +1/-1
- Attack
- Greataxe +5 melee or masterwork net +5 ranged
- Full Attack
- Greataxe +5 melee or masterwork net +5 ranged
- STR
- 15
- DEX
- 15
- CON
- 14
- INT
- 8
- WIS
- 12
- CHA
- 8
- Fort / Ref / Will
- +4 / +2 / +1
- Challenge Rating
- 1
- Alignment
- Usually chaotic evil
- Organization
- Solitary or war party (1-3 plus 2-5 1st-level warriors)
- Treasure
- No coins, no goods, standard items plus masterwork net
- Level Adjustment
- +1
Special Abilities
Discordant FrenzyLight SensitivityTree ShapeRage
Description
A goblin cannot dismiss this effect, but it ends automatically at sunset or if the goblin takes damage.
The best forestkith goblin hunters are barbarians. Despite their small size, these creatures are potent combatants, as tough as any dwarf or half-orc.
Goblinoid Subtype
Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.