Goblin, Dekanter

Medium Humanoid (Goblinoid) — CR 1

()Updated 3.5

Goblin, Dekanter is a D&D 3.5 monster from —. CR 1, HD 2d8+4 (13 hp).

Hit Dice
2d8+4 (13 hp)
Initiative
+1
Speed
land 20 ft, 20 ft.
Base Attack / Grapple
+2/+5
Attack
Gore +4 melee; or 2 claws +4 melee
Full Attack
Gore +4 melee; or 2 claws +4 melee
STR
17
DEX
12
CON
14
INT
12
WIS
13
CHA
9
Fort / Ref / Will
+2 / +4 / +1
Challenge Rating
1
Alignment
Usually lawful evil
Organization
Squad (3-14) or troop (21-40 plus 1-2 gargoyles)
Treasure
Standard
Level Adjustment
+3

Special Abilities

Feats

Dekanter goblins attack fearlessly at the command of their creator, to defend their lairs, or because they don't like someone's face. They prefer to charge into combat, maximizing the gore damage dealt by their horns, and use bull rushes to push opponents into tight spots. Their horns deal x3 damage on a critical hit. Goblinoid Subtype Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.

Description

Dekanter goblins attack fearlessly at the command of their creator, to defend their lairs, or because they don't like someone's face. They prefer to charge into combat, maximizing the gore damage dealt by their horns, and use bull rushes to push opponents into tight spots. Their horns deal x3 damage on a critical hit. Goblinoid Subtype Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.