Goblin, Dekanter
Medium Humanoid (Goblinoid) — CR 1
Goblin, Dekanter is a D&D 3.5 monster from —. CR 1, HD 2d8+4 (13 hp).
- Hit Dice
- 2d8+4 (13 hp)
- Initiative
- +1
- Speed
- land 20 ft, 20 ft.
- Base Attack / Grapple
- +2/+5
- Attack
- Gore +4 melee; or 2 claws +4 melee
- Full Attack
- Gore +4 melee; or 2 claws +4 melee
- STR
- 17
- DEX
- 12
- CON
- 14
- INT
- 12
- WIS
- 13
- CHA
- 9
- Fort / Ref / Will
- +2 / +4 / +1
- Challenge Rating
- 1
- Alignment
- Usually lawful evil
- Organization
- Squad (3-14) or troop (21-40 plus 1-2 gargoyles)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Feats
Description
Dekanter goblins attack fearlessly at the command of their creator, to defend their lairs, or because they don't like someone's face. They prefer to charge into combat, maximizing the gore damage dealt by their horns, and use bull rushes to push opponents into tight spots. Their horns deal x3 damage on a critical hit.
Goblinoid Subtype
Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.