Gnoll, Flind

Medium Humanoid (Gnoll) — CR 2

()Updated 3.5

Gnoll, Flind is a D&D 3.5 monster from —. CR 2, HD 2d8+4 (13 hp).

Hit Dice
2d8+4 (13 hp)
Initiative
+1
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+1/+4
Attack
Flindbar +5 melee
Full Attack
Flindbar +5 melee
STR
17
DEX
12
CON
15
INT
10
WIS
11
CHA
10
Fort / Ref / Will
+5 / +1 / +0
Challenge Rating
2
Alignment
Usually neutral evil
Organization
Solitary, pair, hunting party (1 plus 1-4 gnolls and 1-2 hyenas), or band (1-10 plus 10-100 gnolls plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level (25% gnoll) and 5-8 hyenas), or tribe (2-20 plus 20-200 gnolls plus 50% noncombatants plus 1 3rd-level sergeant (75% gnoll) per 20 adults, 1 or 2 lieutenants of 4th or 5th level (50% gnoll) and 1 leader of 6th-8th level (25% gnoll) and 7-12 hyenas)
Treasure
Standard
Level Adjustment
+2
The merciless finds are clever tacticians, preferring to use surprise, terrain, and superior numbers to their advantage. When commanding gnoll hunting parties, they have no qualms about sacrificing their cousins for personal gain. Flindbar: A flindbar resembles a pair of chain-linked iron bars, not unlike a flail. This one-handed exotic weapon costs 30 gp, deals 2d4 points of bludgeoning damage, has a threat range of 19-20, deals double damage on a critical hit, and weighs 2 pounds. Flinds treat a flindbar as a martial weapon instead of an exotic weapon. The wielder of a findbar gains a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). If a proficient wielder threatens a critical hit, he can make a free disarm attempt against that opponent before confirming the critical hit (this disarm attempt doesn't provoke attacks of opportunity). Flind traits. Darkvision out to 60 feet.Flinds gain a +2 racial bonus on Charisma-based checks made to influence gnolls.Racial Feats: A find's humanoid levels give it one featWeapon Familiarity: Flinds treat findbars as martial weapons rather than exotic weapons. See Gnoll.

Description

The merciless finds are clever tacticians, preferring to use surprise, terrain, and superior numbers to their advantage. When commanding gnoll hunting parties, they have no qualms about sacrificing their cousins for personal gain. Flindbar: A flindbar resembles a pair of chain-linked iron bars, not unlike a flail. This one-handed exotic weapon costs 30 gp, deals 2d4 points of bludgeoning damage, has a threat range of 19-20, deals double damage on a critical hit, and weighs 2 pounds. Flinds treat a flindbar as a martial weapon instead of an exotic weapon. The wielder of a findbar gains a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). If a proficient wielder threatens a critical hit, he can make a free disarm attempt against that opponent before confirming the critical hit (this disarm attempt doesn't provoke attacks of opportunity). Flind traits. Darkvision out to 60 feet.Flinds gain a +2 racial bonus on Charisma-based checks made to influence gnolls.Racial Feats: A find's humanoid levels give it one featWeapon Familiarity: Flinds treat findbars as martial weapons rather than exotic weapons. See Gnoll.