Gnoll

Medium Humanoid (good fort) (Gnoll) — CR 1

Monster Manual v.3.5 (MM), p. 130Updated 3.5

Gnoll is a D&D 3.5 monster from MM, p. 130. CR 1, HD 2d8+2 (11 hp).

Hit Dice
2d8+2 (11 hp)
Initiative
+0
Speed
Land 30 ft
Armor Class
15, touch 12, flat-footed 14
Base Attack / Grapple
+1/+3
Attack
Battleaxe +3 melee (1d8+2) or shortbow +1 ranged (1d6/x3)
Full Attack
Battleaxe +3 melee (1d8+2) or shortbow +1 ranged (1d6/x3)
STR
15
DEX
10
CON
13
INT
8
WIS
11
CHA
8
Fort / Ref / Will
+4 / +0 / +0
Challenge Rating
1
Alignment
Usually Chaotic-Evil
Organization
Solitary, pair, hunting party (2–5 and 1–2 hyenas), band (10–100 plus 50% noncombatants plus 1 3rd−level sergeant per 20 adults and 1 leader of 4th–6th level and 5–8 hyenas), or tribe (20–200 plus 1 3rd−level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 7–12 hyenas; underground lairs also have 1–3 trolls)
Treasure
Standard
Environment
Plains
Level Adjustment
+1

Special Abilities

Feats

This humanoid is slightly taller than a human. It has gray skin, a furry body, and a head like a hyena’s, with a reddish-gray mane.

Description

Gnolls are hyena-headed, evil humanoids that wander in loose tribes.

Most gnolls have dirty yellow or reddish-brown fur.

A gnoll is a nocturnal carnivore, preferring intelligent creatures for food because they scream more. Gnolls tend to think with their stomachs, and any alliances they make (usually with bugbears, hobgoblins, ogres, orcs, or trolls) often fall apart when the gnolls get hungry. They dislike giants and most other humanoids, and they disdain manual labor.

A gnoll is about 7-1/2 feet tall and weighs 300 pounds. Gnolls speak Gnoll.

Combat

Gnolls like to attack when they have the advantage of numbers, using horde tactics and their physical strength to overwhelm and knock down their opponents. They show little discipline when fighting unless they have a strong leader; at such times, they can maintain ranks and fight as a unit. While they do not usually prepare traps, they do use ambushes and try to attack from a flanking position. Because of its shield, a gnoll’s modifier on Hide checks (untrained) is –2, which means gnolls always take special care to seek favorable conditions when laying ambushes (such as darkness, cover, or some other form of advantageous terrain).