Glimmerfolk
Medium Outsider (Native) — CR 1
Glimmerfolk is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).
- Hit Dice
- 1d8+1 (5 hp)
- Initiative
- +4
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +1/+1
- Attack
- Longsword +1 melee or longbow +1 ranged
- Full Attack
- Longsword +1 melee or longbow +1 ranged
- STR
- 11
- DEX
- 11
- CON
- 12
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +3 / +0 / +0
- Challenge Rating
- 1
- Alignment
- Usually true neutral
- Organization
- Solitary, team (2-4), or company (5-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-7th level)
- Treasure
- Standard
- Level Adjustment
- —
Special Abilities
Nimlis
Feats
Description
Glimmerfolk have an otherworldly grace that stems from their planar heritage, but they possess a frailty that makes them ill suited to the harshness of the natural world.
Medium size, A glimmerfolk's base land speed is 30 feet.Low-light vision.Immunity to pattern effects,+2 racial bonus on Perform checks.+4 racial bonus on saving throws against spells of the shadow subschool or with the darkness descriptor.Bonus Languages: Auran, Common, Elven, Gnoll, Gnome, Goblin, and Orc.
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.