Glimmerfolk

Medium Outsider (Native) — CR 1

()Updated 3.5

Glimmerfolk is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).

Hit Dice
1d8+1 (5 hp)
Initiative
+4
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+1/+1
Attack
Longsword +1 melee or longbow +1 ranged
Full Attack
Longsword +1 melee or longbow +1 ranged
STR
11
DEX
11
CON
12
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+3 / +0 / +0
Challenge Rating
1
Alignment
Usually true neutral
Organization
Solitary, team (2-4), or company (5-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-7th level)
Treasure
Standard
Level Adjustment

Special Abilities

Nimlis

Feats

Glimmerfolk have an otherworldly grace that stems from their planar heritage, but they possess a frailty that makes them ill suited to the harshness of the natural world. Medium size, A glimmerfolk's base land speed is 30 feet.Low-light vision.Immunity to pattern effects,+2 racial bonus on Perform checks.+4 racial bonus on saving throws against spells of the shadow subschool or with the darkness descriptor.Bonus Languages: Auran, Common, Elven, Gnoll, Gnome, Goblin, and Orc. A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

Glimmerfolk have an otherworldly grace that stems from their planar heritage, but they possess a frailty that makes them ill suited to the harshness of the natural world. Medium size, A glimmerfolk's base land speed is 30 feet.Low-light vision.Immunity to pattern effects,+2 racial bonus on Perform checks.+4 racial bonus on saving throws against spells of the shadow subschool or with the darkness descriptor.Bonus Languages: Auran, Common, Elven, Gnoll, Gnome, Goblin, and Orc. A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.