Giant Wasp
Large Vermin — CR 3
- Hit Dice
- 5d8+10 (32 hp)
- Initiative
- +1
- Speed
- Land 20 ft
- Armor Class
- 14, touch 10, flat-footed 13
- Base Attack / Grapple
- +3/+11
- Attack
- Sting +6 melee (1d8+4 plus poison)
- Full Attack
- Sting +6 melee (1d8+4 plus poison)
- STR
- 18
- DEX
- 12
- CON
- 14
- WIS
- 13
- CHA
- 11
- Fort / Ref / Will
- +6 / +2 / +2
- Challenge Rating
- 3
- Alignment
- Always Neutral
- Organization
- Solitary, swarm (2–5), or nest (11–20)
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Description
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Combat
Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.
Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.