Giant Wasp

Large Vermin — CR 3

Monster Manual v.3.5 (MM), p. 2853.5
Hit Dice
5d8+10 (32 hp)
Initiative
+1
Speed
Land 20 ft
Armor Class
14, touch 10, flat-footed 13
Base Attack / Grapple
+3/+11
Attack
Sting +6 melee (1d8+4 plus poison)
Full Attack
Sting +6 melee (1d8+4 plus poison)
STR
18
DEX
12
CON
14
WIS
13
CHA
11
Fort / Ref / Will
+6 / +2 / +2
Challenge Rating
3
Alignment
Always Neutral
Organization
Solitary, swarm (2–5), or nest (11–20)
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

PoisonDarkvisionVermin Traits

Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.

Description

Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.

Combat

Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.

Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.