Giant Strider

Large Magical Beast (Fire) — CR 1

()Updated 3.5

Giant Strider is a D&D 3.5 monster from —. CR 1, HD 2d10+6 (17 hp).

Hit Dice
2d10+6 (17 hp)
Initiative
+1
Speed
land 40 ft, 40 ft.
Base Attack / Grapple
+2/+10
Attack
Bite +5 melee; or kick +5 melee
Full Attack
Bite +5 melee; or kick +5 melee
STR
18
DEX
12
CON
17
INT
1
WIS
9
CHA
8
Fort / Ref / Will
+6 / +4 / -1
Challenge Rating
1
Alignment
Always neutral
Organization
Solitary or flock (2-6)
Treasure
None
Level Adjustment
+2

Special Abilities

FireballFire SubtypeHealing from FireResistant to Magic

Feats

Giant striders can attack opponents either to the front, with a vicious bite, or behind, with an even nastier kick. They do not fear battle, and they make excellent war mounts. Fire Subtype A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

Giant striders can attack opponents either to the front, with a vicious bite, or behind, with an even nastier kick. They do not fear battle, and they make excellent war mounts. Fire Subtype A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.