Giant Strider
Large Magical Beast (Fire) — CR 1
Giant Strider is a D&D 3.5 monster from —. CR 1, HD 2d10+6 (17 hp).
- Hit Dice
- 2d10+6 (17 hp)
- Initiative
- +1
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +2/+10
- Attack
- Bite +5 melee; or kick +5 melee
- Full Attack
- Bite +5 melee; or kick +5 melee
- STR
- 18
- DEX
- 12
- CON
- 17
- INT
- 1
- WIS
- 9
- CHA
- 8
- Fort / Ref / Will
- +6 / +4 / -1
- Challenge Rating
- 1
- Alignment
- Always neutral
- Organization
- Solitary or flock (2-6)
- Treasure
- None
- Level Adjustment
- +2
Special Abilities
FireballFire SubtypeHealing from FireResistant to Magic
Feats
Description
Giant striders can attack opponents either to the front, with a vicious bite, or behind, with an even nastier kick. They do not fear battle, and they make excellent war mounts.
Fire Subtype
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.