Giant, Stone, Elder

Large Giant (Earth) — CR 9

()Updated 3.5

Giant, Stone, Elder is a D&D 3.5 monster from —. CR 9, HD 14d8+56 (119 hp).

Hit Dice
14d8+56 (119 hp)
Initiative
+2
Speed
land 40 ft, 40 ft., 30 ft. in hide armor.
Base Attack / Grapple
+10/+22
Attack
Greatclub +17 melee or slam +17 melee or rock +11 ranged
Full Attack
Greatclub +17/+12 melee or 2 slams +17 melee or rock +11 ranged
STR
27
DEX
15
CON
19
INT
10
WIS
12
CHA
11
Fort / Ref / Will
+13 / +6 / +7
Challenge Rating
9
Alignment
Usually neutral
Organization
Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears)
Treasure
Standard
Level Adjustment
+6

Special Abilities

Rock ThrowingRock Catching
Skills: *A stone giant gains a +8 racial bonus on Hide checks in rocky terrain. Once per day they can use Stone Shape, Stone Tell, and either Transmute Mud to Rock or Transmute Rock to Mud (DC 17). The save DC is Charisma-based. One in ten elders is a sorcerer, usually of 3rd to 6th level. Stone giants fight from a distance whenever possible, but if they can't avoid melee, they use gigantic clubs chiseled out of stone. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then move forward to throw rocks and surprise their foes. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.

Description

Skills: *A stone giant gains a +8 racial bonus on Hide checks in rocky terrain. Once per day they can use Stone Shape, Stone Tell, and either Transmute Mud to Rock or Transmute Rock to Mud (DC 17). The save DC is Charisma-based. One in ten elders is a sorcerer, usually of 3rd to 6th level. Stone giants fight from a distance whenever possible, but if they can't avoid melee, they use gigantic clubs chiseled out of stone. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then move forward to throw rocks and surprise their foes. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.