Giant, Stone

Large Giant (Earth) — CR 8

()Updated 3.5

Giant, Stone is a D&D 3.5 monster from —. CR 8, HD 14d8+56 (119 hp).

Hit Dice
14d8+56 (119 hp)
Initiative
+2
Speed
land 40 ft, 40 ft. (30 ft. in hide armor)
Base Attack / Grapple
+10/+22
Attack
Greatclub +17 melee; or slam +17 melee, or rock +11 ranged
Full Attack
Greatclub +17+12 melee; or slam +17 melee, or rock +11 ranged
STR
27
DEX
15
CON
19
INT
10
WIS
12
CHA
11
Fort / Ref / Will
+13 / +6 / +7
Challenge Rating
8
Alignment
Usually neutral
Organization
Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears)
Treasure
Standard
Level Adjustment
+4

Special Abilities

Rock ThrowingRock Catching

Feats

Stone giants fight from a distance whenever possible, but if they can't avoid melee, they use gigantic clubs chiseled out of stone. They use both hands to hurl rocks, with a range increment of 180 feet. A stone giant gains a +4 racial bonus when attempting to catch a thrown rock. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then move forward to throw rocks and surprise their foes. Giants relish melee combat. They favor massive two-handed weapons and wield them with impressive skill. They posses enough cunning to soften up a foe with ranged attacks first, if they can. A giant's favorite ranged weapon is a big rock. Stone Giant Elders Some stone giants develop special abilities related to their environment. These giant elders have Charisma scores of at least 15 and spell-like abilities, which they use as 10th-level sorcerers. Once per day they can use stone shape, stone tell, and either transmute rock to mud or transmute mud to rock. One in ten elders is a sorcerer, usually of 3rd to 6th level. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.

Description

Stone giants fight from a distance whenever possible, but if they can't avoid melee, they use gigantic clubs chiseled out of stone. They use both hands to hurl rocks, with a range increment of 180 feet. A stone giant gains a +4 racial bonus when attempting to catch a thrown rock. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then move forward to throw rocks and surprise their foes. Giants relish melee combat. They favor massive two-handed weapons and wield them with impressive skill. They posses enough cunning to soften up a foe with ranged attacks first, if they can. A giant's favorite ranged weapon is a big rock. Stone Giant Elders Some stone giants develop special abilities related to their environment. These giant elders have Charisma scores of at least 15 and spell-like abilities, which they use as 10th-level sorcerers. Once per day they can use stone shape, stone tell, and either transmute rock to mud or transmute mud to rock. One in ten elders is a sorcerer, usually of 3rd to 6th level. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.