Giant, Sand, Champion
Large Giant (Earth, Fire) — CR 15
Giant, Sand, Champion is a D&D 3.5 monster from —. CR 15, HD 15d8+105 plus 5d10+3.
- Hit Dice
- 15d8+105 plus 5d10+3
- Initiative
- +4
- Speed
- land 40 ft, 40 ft., burrow 10 ft.
- Base Attack / Grapple
- +16/+31
- Attack
- Scimitar +27 melee; or sand blaster (see text)
- Full Attack
- Scimitar +27/+22/+17/+12 melee; or sand blaster (see text)
- STR
- 32
- DEX
- 18
- CON
- 25
- INT
- 10
- WIS
- 19
- CHA
- 14
- Fort / Ref / Will
- +20 / +10 / +10
- Challenge Rating
- 15
- Alignment
- Usually lawful neutral
- Organization
- Solitary, gang (2-5), settlement (3-4 plus 10-40 sand giants plus 1 monarch)
- Treasure
- Standard
- Level Adjustment
- +4
Feats
Description
A sand giant champion attacks with great skill and optimizes its tactics. It uses its Spring Attack to selectively attack opponents, maneuvering to its advantage. It uses Power Attack judiciously against opponents with a lower Armor Class.
Earth Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.
Fire Subtype
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.