Giant, Sand, Champion

Large Giant (Earth, Fire) — CR 15

()Updated 3.5

Giant, Sand, Champion is a D&D 3.5 monster from —. CR 15, HD 15d8+105 plus 5d10+3.

Hit Dice
15d8+105 plus 5d10+3
Initiative
+4
Speed
land 40 ft, 40 ft., burrow 10 ft.
Base Attack / Grapple
+16/+31
Attack
Scimitar +27 melee; or sand blaster (see text)
Full Attack
Scimitar +27/+22/+17/+12 melee; or sand blaster (see text)
STR
32
DEX
18
CON
25
INT
10
WIS
19
CHA
14
Fort / Ref / Will
+20 / +10 / +10
Challenge Rating
15
Alignment
Usually lawful neutral
Organization
Solitary, gang (2-5), settlement (3-4 plus 10-40 sand giants plus 1 monarch)
Treasure
Standard
Level Adjustment
+4

Feats

A sand giant champion attacks with great skill and optimizes its tactics. It uses its Spring Attack to selectively attack opponents, maneuvering to its advantage. It uses Power Attack judiciously against opponents with a lower Armor Class. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock. Fire Subtype A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

A sand giant champion attacks with great skill and optimizes its tactics. It uses its Spring Attack to selectively attack opponents, maneuvering to its advantage. It uses Power Attack judiciously against opponents with a lower Armor Class. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock. Fire Subtype A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.