Giant, Sand
Large Giant (Earth, Fire) — CR 10
Giant, Sand is a D&D 3.5 monster from —. CR 10, HD 15d8+75 (142 hp).
- Hit Dice
- 15d8+75 (142 hp)
- Initiative
- +5
- Speed
- land 40 ft, 40 ft., burrow 10 ft.
- Base Attack / Grapple
- +11/+23
- Attack
- Scimitar +19 melee; or sand blaster
- Full Attack
- Scimitar +19/+14/+9 melee; or sand blaster (see text)
- STR
- 27
- DEX
- 21
- CON
- 21
- INT
- 10
- WIS
- 16
- CHA
- 12
- Fort / Ref / Will
- +14 / +12 / +10
- Challenge Rating
- 10
- Alignment
- Usually lawful neutral
- Organization
- Solitary, gang (2-5), band (6-9 plus 35% noncombatants), settlement (10-40 plus 1 monarch and 3-4 fighters of 3rd-5th level)
- Treasure
- Standard
- Level Adjustment
- +4
Special Abilities
Heat Shimmer
Feats
Description
A sand giant usually prepares for combat by digging into the sand and hiding to lure its opponents in close, readying its sand blaster to spray its enemies. In close combat, a sand giant wields its mighty scimitar.
Earth Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.
Fire Subtype
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.