Giant Praying Mantis

Large Vermin — CR 3

Monster Manual v.3.5 (MM), p. 2853.5
Hit Dice
4d8+8 (26 hp)
Initiative
-1
Speed
Land 20 ft
Armor Class
14, touch 8, flat-footed 14
Base Attack / Grapple
+3/+11
Attack
Claws +6 melee (1d8+4)
Full Attack
Claws +6 melee (1d8+4) and bite +1 melee (1d6+2)
STR
19
DEX
8
CON
15
WIS
14
CHA
11
Fort / Ref / Will
+6 / +0 / +3
Challenge Rating
3
Alignment
Always Neutral
Organization
Solitary
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

Improved GrabDarkvisionVermin Traits

This patient carnivore remains completely still as it waits for prey to come near.

Description

This patient carnivore remains completely still as it waits for prey to come near.

Combat

Improved Grab (Ex): To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).

Skills: A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.