Giant Praying Mantis
Large Vermin — CR 3
- Hit Dice
- 4d8+8 (26 hp)
- Initiative
- -1
- Speed
- Land 20 ft
- Armor Class
- 14, touch 8, flat-footed 14
- Base Attack / Grapple
- +3/+11
- Attack
- Claws +6 melee (1d8+4)
- Full Attack
- Claws +6 melee (1d8+4) and bite +1 melee (1d6+2)
- STR
- 19
- DEX
- 8
- CON
- 15
- WIS
- 14
- CHA
- 11
- Fort / Ref / Will
- +6 / +0 / +3
- Challenge Rating
- 3
- Alignment
- Always Neutral
- Organization
- Solitary
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
This patient carnivore remains completely still as it waits for prey to come near.
Description
This patient carnivore remains completely still as it waits for prey to come near.
Combat
Improved Grab (Ex): To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).
Skills: A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.