Giant, Frost, Spiritspeaker

Large Giant (Cold) — CR 10

()Updated 3.5

Giant, Frost, Spiritspeaker is a D&D 3.5 monster from —. CR 10, HD 14d8+59 (122 hp).

Hit Dice
14d8+59 (122 hp)
Initiative
-1
Speed
land 40 ft, 40 ft.
Base Attack / Grapple
+10/+21
Attack
Battleaxe +16 melee or slam +16 melee or rock +8 ranged
Full Attack
Battleaxe +16/+11 melee or 2 slams +16 melee or rock +8 ranged
STR
25
DEX
9
CON
18
INT
12
WIS
13
CHA
17
Fort / Ref / Will
+13 / +3 / +7
Challenge Rating
10
Alignment
Often chaotic evil
Organization
Solitary, band (1-2 plus 6-9 frost giants plus 35% noncombatants), or raiding parry (1 plus 6-9 frost giants plus 2-4 winter wolves and 2-5 ogres)
Treasure
Standard
Level Adjustment
+5

Special Abilities

Rock Throwing

Feats

A spiritspeaker prefers to lead other frost giants into battle and support his allies with his spells, as opposed to engaging foes on his own. He uses spells such as rage, prayer, and invisibility purge to help his allies fight better, and looks for opportunities to target the tribe's enemies with empowered ice storms or fear spells. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

A spiritspeaker prefers to lead other frost giants into battle and support his allies with his spells, as opposed to engaging foes on his own. He uses spells such as rage, prayer, and invisibility purge to help his allies fight better, and looks for opportunities to target the tribe's enemies with empowered ice storms or fear spells. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.