Giant, Frost, Spiritspeaker
Large Giant (Cold) — CR 10
Giant, Frost, Spiritspeaker is a D&D 3.5 monster from —. CR 10, HD 14d8+59 (122 hp).
- Hit Dice
- 14d8+59 (122 hp)
- Initiative
- -1
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +10/+21
- Attack
- Battleaxe +16 melee or slam +16 melee or rock +8 ranged
- Full Attack
- Battleaxe +16/+11 melee or 2 slams +16 melee or rock +8 ranged
- STR
- 25
- DEX
- 9
- CON
- 18
- INT
- 12
- WIS
- 13
- CHA
- 17
- Fort / Ref / Will
- +13 / +3 / +7
- Challenge Rating
- 10
- Alignment
- Often chaotic evil
- Organization
- Solitary, band (1-2 plus 6-9 frost giants plus 35% noncombatants), or raiding parry (1 plus 6-9 frost giants plus 2-4 winter wolves and 2-5 ogres)
- Treasure
- Standard
- Level Adjustment
- +5
Special Abilities
Rock Throwing
Feats
Description
A spiritspeaker prefers to lead other frost giants into battle and support his allies with his spells, as opposed to engaging foes on his own. He uses spells such as rage, prayer, and invisibility purge to help his allies fight better, and looks for opportunities to target the tribe's enemies with empowered ice storms or fear spells.
Cold Subtype
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.