Giant, Frost, Mauler

Large Giant (Cold) — CR 11

()Updated 3.5

Giant, Frost, Mauler is a D&D 3.5 monster from —. CR 11, HD 14d8+98 plus 2d12+14 (193 hp, 225 hp when raging).

Hit Dice
14d8+98 plus 2d12+14 (193 hp, 225 hp when raging)
Initiative
+5
Speed
land 50 ft, 50 ft.
Base Attack / Grapple
+12/+31
Attack
Slam +22 melee or rock +12 ranged
Full Attack
2 slams +22 melee or rock +12 ranged
STR
32
DEX
13
CON
24
INT
10
WIS
16
CHA
8
Fort / Ref / Will
+19 / +5 / +7
Challenge Rating
11
Alignment
Often chaotic evil
Organization
Solitary, pair, gang (3-5), or raiding party (1-2 plus 6-9 frost giants plus 2-4 winter wolves plus 2-5 ogres)
Treasure
Standard
Level Adjustment
+4

Special Abilities

RageRock ThrowingUncanny Dodge

Feats

The frost giant mauler lives for the opportunity to get his hands on his foes. He is an expert grappler, and looks for any opportunity to leap on a solitary foe and wrestle him or her to the ground. Even the mightiest knight or wizard can be rendered helpless in the crushing grasp of a mauler, slowly broken by the giant's terrible strength. A mauler fighting alone against multiple foes uses his Awesome Blow and Improved Bull Rush feats to get at least a couple of enemies out of the way before resorting to his deadly grapple. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

The frost giant mauler lives for the opportunity to get his hands on his foes. He is an expert grappler, and looks for any opportunity to leap on a solitary foe and wrestle him or her to the ground. Even the mightiest knight or wizard can be rendered helpless in the crushing grasp of a mauler, slowly broken by the giant's terrible strength. A mauler fighting alone against multiple foes uses his Awesome Blow and Improved Bull Rush feats to get at least a couple of enemies out of the way before resorting to his deadly grapple. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.