Giant Bee
Medium Vermin — CR 1
- Hit Dice
- 3d8 (13 hp)
- Initiative
- +2
- Speed
- Land 20 ft
- Armor Class
- 14, touch 12, flat-footed 12
- Base Attack / Grapple
- +2/+2
- Attack
- Sting +2 melee (1d4 plus poison)
- Full Attack
- Sting +2 melee (1d4 plus poison)
- STR
- 11
- DEX
- 14
- CON
- 11
- WIS
- 12
- CHA
- 9
- Fort / Ref / Will
- +3 / +3 / +2
- Challenge Rating
- 1
- Alignment
- Always Neutral
- Organization
- Solitary, buzz (2–5), or hive (11–20)
- Treasure
- No coins; 1/4 goods (honey only); no items
- Environment
- Plains
- Level Adjustment
- —
Special Abilities
Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins.
Description
Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins.
Combat
Giant bees are usually not aggressive except when defending themselves or their hive.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Constitution-based.
A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.