Giant Bee

Medium Vermin — CR 1

Monster Manual v.3.5 (MM), p. 2843.5
Hit Dice
3d8 (13 hp)
Initiative
+2
Speed
Land 20 ft
Armor Class
14, touch 12, flat-footed 12
Base Attack / Grapple
+2/+2
Attack
Sting +2 melee (1d4 plus poison)
Full Attack
Sting +2 melee (1d4 plus poison)
STR
11
DEX
14
CON
11
WIS
12
CHA
9
Fort / Ref / Will
+3 / +3 / +2
Challenge Rating
1
Alignment
Always Neutral
Organization
Solitary, buzz (2–5), or hive (11–20)
Treasure
No coins; 1/4 goods (honey only); no items
Environment
Plains
Level Adjustment

Special Abilities

PoisonDarkvisionVermin Traits

Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins.

Description

Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins.

Combat

Giant bees are usually not aggressive except when defending themselves or their hive.

Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Constitution-based.

A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.

Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.