Giant Ant, Soldier
Medium Vermin — CR 2
- Hit Dice
- 2d8+2 (11 hp)
- Initiative
- +0
- Speed
- Land 50 ft
- Armor Class
- 17, touch 10, flat-footed 17
- Base Attack / Grapple
- +1/+3
- Attack
- Bite +3 melee (2d4+3)
- Full Attack
- Bite +3 melee (2d4+3)
- STR
- 14
- DEX
- 10
- CON
- 13
- WIS
- 13
- CHA
- 11
- Fort / Ref / Will
- +4 / +0 / +1
- Challenge Rating
- 2
- Alignment
- Always Neutral
- Organization
- Solitary or gang (2–4)
- Treasure
- None
- Environment
- Plains
- Level Adjustment
- —
Special Abilities
Feats
Giant ants are among the hardiest and most adaptable vermin. Soldiers are about 6 feet long.
Description
Giant ants are among the hardiest and most adaptable vermin. Soldiers are about 6 feet long.
Combat
Acid Sting (Ex): A giant soldier ant has a stinger and an acidproducing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.
Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.
Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.