Giant Ant, Soldier

Medium Vermin — CR 2

Monster Manual v.3.5 (MM), p. 284Updated 3.5

Giant Ant, Soldier is a D&D 3.5 monster from MM, p. 284. CR 2, HD 2d8+2 (11 hp).

Hit Dice
2d8+2 (11 hp)
Initiative
+0
Speed
Land 50 ft
Armor Class
17, touch 10, flat-footed 17
Base Attack / Grapple
+1/+3
Attack
Bite +3 melee (2d4+3)
Full Attack
Bite +3 melee (2d4+3)
STR
14
DEX
10
CON
13
WIS
13
CHA
11
Fort / Ref / Will
+4 / +0 / +1
Challenge Rating
2
Alignment
Always Neutral
Organization
Solitary or gang (2–4)
Treasure
None
Environment
Plains
Level Adjustment
—

Special Abilities

Improved GrabAcid StingScentVermin Traits

Feats

Giant ants are among the hardiest and most adaptable vermin. Soldiers are about 6 feet long.

Description

Giant ants are among the hardiest and most adaptable vermin. Soldiers are about 6 feet long.

Combat

Acid Sting (Ex): A giant soldier ant has a stinger and an acidproducing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.

Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.