Giant Ant, Soldier

Medium Vermin — CR 2

Monster Manual v.3.5 (MM), p. 2843.5
Hit Dice
2d8+2 (11 hp)
Initiative
+0
Speed
Land 50 ft
Armor Class
17, touch 10, flat-footed 17
Base Attack / Grapple
+1/+3
Attack
Bite +3 melee (2d4+3)
Full Attack
Bite +3 melee (2d4+3)
STR
14
DEX
10
CON
13
WIS
13
CHA
11
Fort / Ref / Will
+4 / +0 / +1
Challenge Rating
2
Alignment
Always Neutral
Organization
Solitary or gang (2–4)
Treasure
None
Environment
Plains
Level Adjustment

Special Abilities

Improved GrabAcid StingScentVermin Traits

Feats

Giant ants are among the hardiest and most adaptable vermin. Soldiers are about 6 feet long.

Description

Giant ants are among the hardiest and most adaptable vermin. Soldiers are about 6 feet long.

Combat

Acid Sting (Ex): A giant soldier ant has a stinger and an acidproducing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.

Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.