Giant Ant, Queen
Large Vermin — CR 2
- Hit Dice
- 4d8+4 (22 hp)
- Initiative
- -1
- Speed
- Land 40 ft
- Armor Class
- 17, touch 8, flat-footed 17
- Base Attack / Grapple
- +3/+10
- Attack
- Bite +5 melee (2d6+4)
- Full Attack
- Bite +5 melee (2d6+4)
- STR
- 16
- DEX
- 9
- CON
- 13
- WIS
- 13
- CHA
- 11
- Fort / Ref / Will
- +5 / +0 / +2
- Challenge Rating
- 2
- Alignment
- Always Neutral
- Organization
- Hive (1 plus 10–100 workers and 5–20 soldiers)
- Treasure
- 1/10 coins; 50% goods; 50% items
- Environment
- Plains
- Level Adjustment
- —
Special Abilities
Feats
Giant ants are among the hardiest and most adaptable vermin. Queens can grow to a length of 9 feet.
Description
Giant ants are among the hardiest and most adaptable vermin. Queens can grow to a length of 9 feet.
Combat
Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.
Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.