Giant Ant, Queen

Large Vermin — CR 2

Monster Manual v.3.5 (MM), p. 2843.5
Hit Dice
4d8+4 (22 hp)
Initiative
-1
Speed
Land 40 ft
Armor Class
17, touch 8, flat-footed 17
Base Attack / Grapple
+3/+10
Attack
Bite +5 melee (2d6+4)
Full Attack
Bite +5 melee (2d6+4)
STR
16
DEX
9
CON
13
WIS
13
CHA
11
Fort / Ref / Will
+5 / +0 / +2
Challenge Rating
2
Alignment
Always Neutral
Organization
Hive (1 plus 10–100 workers and 5–20 soldiers)
Treasure
1/10 coins; 50% goods; 50% items
Environment
Plains
Level Adjustment

Special Abilities

Improved GrabScentVermin Traits

Feats

Giant ants are among the hardiest and most adaptable vermin. Queens can grow to a length of 9 feet.

Description

Giant ants are among the hardiest and most adaptable vermin. Queens can grow to a length of 9 feet.

Combat

Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.

Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.