Ghoulish Harpy

Medium Undead — CR 5

Realmshelps (RH)3.5
Hit Dice
7d12 (45 hp)
Initiative
+4
Speed
20 ft, 20 ft., fly 80 ft. (average)
Armor Class
17, touch 14, flat-footed 13
Base Attack / Grapple
+3/+4
Attack
Bite +4 melee Full Attack: Bite +4 melee, 2 claws -1 melee
STR
12
DEX
19
INT
9
WIS
14
CHA
23
Fort / Ref / Will
+2 / +9 / +8
Challenge Rating
5
Alignment
Always chaotic evil

Special Abilities

Captivating songcreate spawnparalysis

Feats

Ghoulish Harpy* (CR 5)

Medium Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision (60-foot range), Listen +9, and Spot +5

AC: 17 (+4 Dex, +3 natural), touch 14, flat-footed 13
Hit Dice: 7d12 (45 hp)
Fort +2, Ref +9, Will +8 Speed: 20 ft., fly 80 ft. (average)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Bite +4 melee
Full Attack: Bite +4 melee, 2 claws -1 melee
Damage: Bite 1d6+1 plus paralysis, claws 1d3 plus paralysis
Special Attacks/Actions: Captivating song, create spawn, paralysis Abilities: Str 12, Dex 19, Con -, Int 9, Wis 14, Cha 23
Special Qualities: +2 turn resistance, undead traits
Feats: Dodge; Flyby Attack ; Persuasive
Skills: Bluff +14, Intimidate +10, Listen +9, Perform (oratory) +8, and Spot +5
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard

Description

Ghoulish Harpy* (CR 5)

Medium Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision (60-foot range), Listen +9, and Spot +5

AC: 17 (+4 Dex, +3 natural), touch 14, flat-footed 13
Hit Dice: 7d12 (45 hp)
Fort +2, Ref +9, Will +8 Speed: 20 ft., fly 80 ft. (average)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Bite +4 melee
Full Attack: Bite +4 melee, 2 claws -1 melee
Damage: Bite 1d6+1 plus paralysis, claws 1d3 plus paralysis
Special Attacks/Actions: Captivating song, create spawn, paralysis Abilities: Str 12, Dex 19, Con -, Int 9, Wis 14, Cha 23
Special Qualities: +2 turn resistance, undead traits
Feats: Dodge; Flyby Attack ; Persuasive
Skills: Bluff +14, Intimidate +10, Listen +9, Perform (oratory) +8, and Spot +5
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard

Combat

Ghoulish Harpy* (CR 5)

Medium Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision (60-foot range), Listen +9, and Spot +5

AC: 17 (+4 Dex, +3 natural), touch 14, flat-footed 13
Hit Dice: 7d12 (45 hp)
Fort +2, Ref +9, Will +8 Speed: 20 ft., fly 80 ft. (average)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Bite +4 melee
Full Attack: Bite +4 melee, 2 claws -1 melee
Damage: Bite 1d6+1 plus paralysis, claws 1d3 plus paralysis
Special Attacks/Actions: Captivating song, create spawn, paralysis Abilities: Str 12, Dex 19, Con -, Int 9, Wis 14, Cha 23
Special Qualities: +2 turn resistance, undead traits
Feats: Dodge; Flyby Attack ; Persuasive
Skills: Bluff +14, Intimidate +10, Listen +9, Perform (oratory) +8, and Spot +5
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard