Ghoulish Harpy
Medium Undead — CR 5
- Hit Dice
- 7d12 (45 hp)
- Initiative
- +4
- Speed
- 20 ft, 20 ft., fly 80 ft. (average)
- Armor Class
- 17, touch 14, flat-footed 13
- Base Attack / Grapple
- +3/+4
- Attack
- Bite +4 melee Full Attack: Bite +4 melee, 2 claws -1 melee
- STR
- 12
- DEX
- 19
- INT
- 9
- WIS
- 14
- CHA
- 23
- Fort / Ref / Will
- +2 / +9 / +8
- Challenge Rating
- 5
- Alignment
- Always chaotic evil
Special Abilities
Captivating songcreate spawnparalysis
Feats
Ghoulish Harpy* (CR 5)
Medium Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision (60-foot range), Listen +9, and Spot +5
Hit Dice: 7d12 (45 hp)
Fort +2, Ref +9, Will +8 Speed: 20 ft., fly 80 ft. (average)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Bite +4 melee
Full Attack: Bite +4 melee, 2 claws -1 melee
Damage: Bite 1d6+1 plus paralysis, claws 1d3 plus paralysis
Special Attacks/Actions: Captivating song, create spawn, paralysis Abilities: Str 12, Dex 19, Con -, Int 9, Wis 14, Cha 23
Special Qualities: +2 turn resistance, undead traits
Feats: Dodge; Flyby Attack ; Persuasive
Skills: Bluff +14, Intimidate +10, Listen +9, Perform (oratory) +8, and Spot +5
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard
Description
Ghoulish Harpy* (CR 5)
Medium Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision (60-foot range), Listen +9, and Spot +5
Hit Dice: 7d12 (45 hp)
Fort +2, Ref +9, Will +8 Speed: 20 ft., fly 80 ft. (average)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Bite +4 melee
Full Attack: Bite +4 melee, 2 claws -1 melee
Damage: Bite 1d6+1 plus paralysis, claws 1d3 plus paralysis
Special Attacks/Actions: Captivating song, create spawn, paralysis Abilities: Str 12, Dex 19, Con -, Int 9, Wis 14, Cha 23
Special Qualities: +2 turn resistance, undead traits
Feats: Dodge; Flyby Attack ; Persuasive
Skills: Bluff +14, Intimidate +10, Listen +9, Perform (oratory) +8, and Spot +5
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard
Combat
Ghoulish Harpy* (CR 5)
Medium Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision (60-foot range), Listen +9, and Spot +5
Hit Dice: 7d12 (45 hp)
Fort +2, Ref +9, Will +8 Speed: 20 ft., fly 80 ft. (average)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Bite +4 melee
Full Attack: Bite +4 melee, 2 claws -1 melee
Damage: Bite 1d6+1 plus paralysis, claws 1d3 plus paralysis
Special Attacks/Actions: Captivating song, create spawn, paralysis Abilities: Str 12, Dex 19, Con -, Int 9, Wis 14, Cha 23
Special Qualities: +2 turn resistance, undead traits
Feats: Dodge; Flyby Attack ; Persuasive
Skills: Bluff +14, Intimidate +10, Listen +9, Perform (oratory) +8, and Spot +5
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: Standard