Ghoul

Medium Undead — CR 1

Realmshelps (RH)3.5
Hit Dice
2d12 (13 hp)
Initiative
+2
Speed
30 ft, 30 ft.
Armor Class
14, touch 12, flat-footed 12
Base Attack / Grapple
+1/+2
Attack
Bite +2 melee Full Attack: Bite +2 melee and 2 claws +0 melee
STR
13
DEX
15
INT
13
WIS
14
CHA
16
Fort / Ref / Will
+0 / +2 / +5
Challenge Rating
1
Alignment
Always chaotic evil

Special Abilities

Ghoul feverParalysis

Ghoul (CR 1)

Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7
Languages: usually Common

AC: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Bite +2 melee
Full Attack: Bite +2 melee and 2 claws +0 melee
Damage: Bite 1d6+1 and paralysis; claw 1d3 and paralysis
Special Attacks/Actions: Ghoul fever, Paralysis Abilities: Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16
Special Qualities: Undead, +2 turn resistance
Feats: Multiattack
Skills: Balance +6, Climb +5, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None

Description

Ghoul (CR 1)

Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7
Languages: usually Common

AC: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Bite +2 melee
Full Attack: Bite +2 melee and 2 claws +0 melee
Damage: Bite 1d6+1 and paralysis; claw 1d3 and paralysis
Special Attacks/Actions: Ghoul fever, Paralysis Abilities: Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16
Special Qualities: Undead, +2 turn resistance
Feats: Multiattack
Skills: Balance +6, Climb +5, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None

Combat

Ghoul (CR 1)

Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7
Languages: usually Common

AC: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Bite +2 melee
Full Attack: Bite +2 melee and 2 claws +0 melee
Damage: Bite 1d6+1 and paralysis; claw 1d3 and paralysis
Special Attacks/Actions: Ghoul fever, Paralysis Abilities: Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16
Special Qualities: Undead, +2 turn resistance
Feats: Multiattack
Skills: Balance +6, Climb +5, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None