Ghoul
Medium Undead — CR 1
- Hit Dice
- 2d12 (13 hp)
- Initiative
- +2
- Speed
- 30 ft, 30 ft.
- Armor Class
- 14, touch 12, flat-footed 12
- Base Attack / Grapple
- +1/+2
- Attack
- Bite +2 melee Full Attack: Bite +2 melee and 2 claws +0 melee
- STR
- 13
- DEX
- 15
- INT
- 13
- WIS
- 14
- CHA
- 16
- Fort / Ref / Will
- +0 / +2 / +5
- Challenge Rating
- 1
- Alignment
- Always chaotic evil
Special Abilities
Ghoul feverParalysis
Ghoul (CR 1)
Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7
Languages: usually Common
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Bite +2 melee
Full Attack: Bite +2 melee and 2 claws +0 melee
Damage: Bite 1d6+1 and paralysis; claw 1d3 and paralysis
Special Attacks/Actions: Ghoul fever, Paralysis Abilities: Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16
Special Qualities: Undead, +2 turn resistance
Feats: Multiattack
Skills: Balance +6, Climb +5, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None
Description
Ghoul (CR 1)
Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7
Languages: usually Common
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Bite +2 melee
Full Attack: Bite +2 melee and 2 claws +0 melee
Damage: Bite 1d6+1 and paralysis; claw 1d3 and paralysis
Special Attacks/Actions: Ghoul fever, Paralysis Abilities: Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16
Special Qualities: Undead, +2 turn resistance
Feats: Multiattack
Skills: Balance +6, Climb +5, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None
Combat
Ghoul (CR 1)
Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7
Languages: usually Common
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Bite +2 melee
Full Attack: Bite +2 melee and 2 claws +0 melee
Damage: Bite 1d6+1 and paralysis; claw 1d3 and paralysis
Special Attacks/Actions: Ghoul fever, Paralysis Abilities: Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16
Special Qualities: Undead, +2 turn resistance
Feats: Multiattack
Skills: Balance +6, Climb +5, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None