Ghostly Adult Green Dragon

Huge Undead (Incorporeal) — CR 14

Realmshelps (RH)3.5
Hit Dice
20d12+40 (170 hp)
Initiative
+4
Speed
Fly 150 ft, Fly 150 ft. (perfect)
Armor Class
13, touch 13, flat-footed 13
Base Attack / Grapple
+20/+36
Attack
Incorporeal touch +20 melee; or bite +26 melee Full Attack: Incorporeal touch +20 melee; or bite +26 melee and 2 claws +21 melee and 2 wings +21 melee and tail slap +21 melee
STR
27
DEX
10
INT
16
WIS
17
CHA
20
Fort / Ref / Will
+12 / +12 / +15
Challenge Rating
14
Alignment
Lawful evil
Spell Resistance
21

Special Abilities

DR 5/magicBreath weaponenergy drainfrightful presencemanifestationsnatchspellcastingspell-like abilitieswithering

Feats

Ghostly Adult Green Dragon* (CR 14)

Huge Undead (Incorporeal)
Alignment: Lawful evil
Initiative: +4; Senses: blindsense 60 ft., darkvision 120 ft., keen senses, low-light vision, Listen +31, and Spot +31

AC: 13 (-2 size, +5 deflection), touch 13, flat-footed 13; or 27 (-2 size, +19 natural), touch 8, flat-footed 27
Hit Dice: 20d12+40 (170 hp); DR: 5/magic
Fort +12, Ref +12, Will +15 Speed: Fly 150 ft. (perfect)
Space: 15 ft./10 ft.
Base Attack +20; Grapple +36
Attack: Incorporeal touch +20 melee; or bite +26 melee
Full Attack: Incorporeal touch +20 melee; or bite +26 melee and 2 claws +21 melee and 2 wings +21 melee and tail slap +21 melee
Damage: Incorporeal touch 1d4 corruption plus 1d4 Str plus 1d4 Con plus energy drain, bite 2d8+8, claw 2d6+4, tail slap 2d6+12
Special Attacks/Actions: Breath weapon, energy drain, frightful presence, manifestation, snatch, spellcasting, spell-like abilities, withering Abilities: Str 27, Dex 10, Con -, Int 16, Wis 17, Cha 20
Special Qualities: immunity to acid, magic sleep effects, and paralysis, rejuvenation, SR 21, turn resistance +4, undead traits
Feats: Clinging Breath; Flyby Attack; Hover; Improved Initiative; Power Attack; Snatch; Wingover
Skills: Bluff +22, Concentration +15, Diplomacy +15, Hide +8, Intimidate +27, Knowledge (arcana) +18, Knowledge (nature) +18, Listen +31, Move Silently +20, Search +31, Sense Motive +11, Spellcraft +25, Spot +31, and Swim +16
Advancement: 21-22 HD (Huge) Climate/Terrain: Temperate forests
Organization: Solitary
Treasure/Possessions: None

Description

Ghostly Adult Green Dragon* (CR 14)

Huge Undead (Incorporeal)
Alignment: Lawful evil
Initiative: +4; Senses: blindsense 60 ft., darkvision 120 ft., keen senses, low-light vision, Listen +31, and Spot +31

AC: 13 (-2 size, +5 deflection), touch 13, flat-footed 13; or 27 (-2 size, +19 natural), touch 8, flat-footed 27
Hit Dice: 20d12+40 (170 hp); DR: 5/magic
Fort +12, Ref +12, Will +15 Speed: Fly 150 ft. (perfect)
Space: 15 ft./10 ft.
Base Attack +20; Grapple +36
Attack: Incorporeal touch +20 melee; or bite +26 melee
Full Attack: Incorporeal touch +20 melee; or bite +26 melee and 2 claws +21 melee and 2 wings +21 melee and tail slap +21 melee
Damage: Incorporeal touch 1d4 corruption plus 1d4 Str plus 1d4 Con plus energy drain, bite 2d8+8, claw 2d6+4, tail slap 2d6+12
Special Attacks/Actions: Breath weapon, energy drain, frightful presence, manifestation, snatch, spellcasting, spell-like abilities, withering Abilities: Str 27, Dex 10, Con -, Int 16, Wis 17, Cha 20
Special Qualities: immunity to acid, magic sleep effects, and paralysis, rejuvenation, SR 21, turn resistance +4, undead traits
Feats: Clinging Breath; Flyby Attack; Hover; Improved Initiative; Power Attack; Snatch; Wingover
Skills: Bluff +22, Concentration +15, Diplomacy +15, Hide +8, Intimidate +27, Knowledge (arcana) +18, Knowledge (nature) +18, Listen +31, Move Silently +20, Search +31, Sense Motive +11, Spellcraft +25, Spot +31, and Swim +16
Advancement: 21-22 HD (Huge) Climate/Terrain: Temperate forests
Organization: Solitary
Treasure/Possessions: None

Combat

Ghostly Adult Green Dragon* (CR 14)

Huge Undead (Incorporeal)
Alignment: Lawful evil
Initiative: +4; Senses: blindsense 60 ft., darkvision 120 ft., keen senses, low-light vision, Listen +31, and Spot +31

AC: 13 (-2 size, +5 deflection), touch 13, flat-footed 13; or 27 (-2 size, +19 natural), touch 8, flat-footed 27
Hit Dice: 20d12+40 (170 hp); DR: 5/magic
Fort +12, Ref +12, Will +15 Speed: Fly 150 ft. (perfect)
Space: 15 ft./10 ft.
Base Attack +20; Grapple +36
Attack: Incorporeal touch +20 melee; or bite +26 melee
Full Attack: Incorporeal touch +20 melee; or bite +26 melee and 2 claws +21 melee and 2 wings +21 melee and tail slap +21 melee
Damage: Incorporeal touch 1d4 corruption plus 1d4 Str plus 1d4 Con plus energy drain, bite 2d8+8, claw 2d6+4, tail slap 2d6+12
Special Attacks/Actions: Breath weapon, energy drain, frightful presence, manifestation, snatch, spellcasting, spell-like abilities, withering Abilities: Str 27, Dex 10, Con -, Int 16, Wis 17, Cha 20
Special Qualities: immunity to acid, magic sleep effects, and paralysis, rejuvenation, SR 21, turn resistance +4, undead traits
Feats: Clinging Breath; Flyby Attack; Hover; Improved Initiative; Power Attack; Snatch; Wingover
Skills: Bluff +22, Concentration +15, Diplomacy +15, Hide +8, Intimidate +27, Knowledge (arcana) +18, Knowledge (nature) +18, Listen +31, Move Silently +20, Search +31, Sense Motive +11, Spellcraft +25, Spot +31, and Swim +16
Advancement: 21-22 HD (Huge) Climate/Terrain: Temperate forests
Organization: Solitary
Treasure/Possessions: None