Ghostly Adult Green Dragon
Huge Undead (Incorporeal) — CR 14
- Hit Dice
- 20d12+40 (170 hp)
- Initiative
- +4
- Speed
- Fly 150 ft, Fly 150 ft. (perfect)
- Armor Class
- 13, touch 13, flat-footed 13
- Base Attack / Grapple
- +20/+36
- Attack
- Incorporeal touch +20 melee; or bite +26 melee Full Attack: Incorporeal touch +20 melee; or bite +26 melee and 2 claws +21 melee and 2 wings +21 melee and tail slap +21 melee
- STR
- 27
- DEX
- 10
- INT
- 16
- WIS
- 17
- CHA
- 20
- Fort / Ref / Will
- +12 / +12 / +15
- Challenge Rating
- 14
- Alignment
- Lawful evil
- Spell Resistance
- 21
Special Abilities
DR 5/magicBreath weaponenergy drainfrightful presencemanifestationsnatchspellcastingspell-like abilitieswithering
Feats
Ghostly Adult Green Dragon* (CR 14)
Huge Undead (Incorporeal)
Alignment: Lawful evil
Initiative: +4; Senses: blindsense 60 ft., darkvision 120 ft., keen senses, low-light vision, Listen +31, and Spot +31
Hit Dice: 20d12+40 (170 hp); DR: 5/magic
Fort +12, Ref +12, Will +15 Speed: Fly 150 ft. (perfect)
Space: 15 ft./10 ft.
Base Attack +20; Grapple +36
Attack: Incorporeal touch +20 melee; or bite +26 melee
Full Attack: Incorporeal touch +20 melee; or bite +26 melee and 2 claws +21 melee and 2 wings +21 melee and tail slap +21 melee
Damage: Incorporeal touch 1d4 corruption plus 1d4 Str plus 1d4 Con plus energy drain, bite 2d8+8, claw 2d6+4, tail slap 2d6+12
Special Attacks/Actions: Breath weapon, energy drain, frightful presence, manifestation, snatch, spellcasting, spell-like abilities, withering Abilities: Str 27, Dex 10, Con -, Int 16, Wis 17, Cha 20
Special Qualities: immunity to acid, magic sleep effects, and paralysis, rejuvenation, SR 21, turn resistance +4, undead traits
Feats: Clinging Breath; Flyby Attack; Hover; Improved Initiative; Power Attack; Snatch; Wingover
Skills: Bluff +22, Concentration +15, Diplomacy +15, Hide +8, Intimidate +27, Knowledge (arcana) +18, Knowledge (nature) +18, Listen +31, Move Silently +20, Search +31, Sense Motive +11, Spellcraft +25, Spot +31, and Swim +16
Advancement: 21-22 HD (Huge) Climate/Terrain: Temperate forests
Organization: Solitary
Treasure/Possessions: None
Description
Ghostly Adult Green Dragon* (CR 14)
Huge Undead (Incorporeal)
Alignment: Lawful evil
Initiative: +4; Senses: blindsense 60 ft., darkvision 120 ft., keen senses, low-light vision, Listen +31, and Spot +31
Hit Dice: 20d12+40 (170 hp); DR: 5/magic
Fort +12, Ref +12, Will +15 Speed: Fly 150 ft. (perfect)
Space: 15 ft./10 ft.
Base Attack +20; Grapple +36
Attack: Incorporeal touch +20 melee; or bite +26 melee
Full Attack: Incorporeal touch +20 melee; or bite +26 melee and 2 claws +21 melee and 2 wings +21 melee and tail slap +21 melee
Damage: Incorporeal touch 1d4 corruption plus 1d4 Str plus 1d4 Con plus energy drain, bite 2d8+8, claw 2d6+4, tail slap 2d6+12
Special Attacks/Actions: Breath weapon, energy drain, frightful presence, manifestation, snatch, spellcasting, spell-like abilities, withering Abilities: Str 27, Dex 10, Con -, Int 16, Wis 17, Cha 20
Special Qualities: immunity to acid, magic sleep effects, and paralysis, rejuvenation, SR 21, turn resistance +4, undead traits
Feats: Clinging Breath; Flyby Attack; Hover; Improved Initiative; Power Attack; Snatch; Wingover
Skills: Bluff +22, Concentration +15, Diplomacy +15, Hide +8, Intimidate +27, Knowledge (arcana) +18, Knowledge (nature) +18, Listen +31, Move Silently +20, Search +31, Sense Motive +11, Spellcraft +25, Spot +31, and Swim +16
Advancement: 21-22 HD (Huge) Climate/Terrain: Temperate forests
Organization: Solitary
Treasure/Possessions: None
Combat
Ghostly Adult Green Dragon* (CR 14)
Huge Undead (Incorporeal)
Alignment: Lawful evil
Initiative: +4; Senses: blindsense 60 ft., darkvision 120 ft., keen senses, low-light vision, Listen +31, and Spot +31
Hit Dice: 20d12+40 (170 hp); DR: 5/magic
Fort +12, Ref +12, Will +15 Speed: Fly 150 ft. (perfect)
Space: 15 ft./10 ft.
Base Attack +20; Grapple +36
Attack: Incorporeal touch +20 melee; or bite +26 melee
Full Attack: Incorporeal touch +20 melee; or bite +26 melee and 2 claws +21 melee and 2 wings +21 melee and tail slap +21 melee
Damage: Incorporeal touch 1d4 corruption plus 1d4 Str plus 1d4 Con plus energy drain, bite 2d8+8, claw 2d6+4, tail slap 2d6+12
Special Attacks/Actions: Breath weapon, energy drain, frightful presence, manifestation, snatch, spellcasting, spell-like abilities, withering Abilities: Str 27, Dex 10, Con -, Int 16, Wis 17, Cha 20
Special Qualities: immunity to acid, magic sleep effects, and paralysis, rejuvenation, SR 21, turn resistance +4, undead traits
Feats: Clinging Breath; Flyby Attack; Hover; Improved Initiative; Power Attack; Snatch; Wingover
Skills: Bluff +22, Concentration +15, Diplomacy +15, Hide +8, Intimidate +27, Knowledge (arcana) +18, Knowledge (nature) +18, Listen +31, Move Silently +20, Search +31, Sense Motive +11, Spellcraft +25, Spot +31, and Swim +16
Advancement: 21-22 HD (Huge) Climate/Terrain: Temperate forests
Organization: Solitary
Treasure/Possessions: None