Ghost, Frostfell

Medium Undead (Incorporeal) — CR 5

Realmshelps (RH)3.5
Hit Dice
3d12 (19 hp)
Initiative
+5
Speed
Fly 30 ft, Fly 30 ft. (perfect)
Armor Class
16, touch 16, flat-footed 14
Base Attack / Grapple
+1/+0
Attack
Frigid touch +3 melee or ethereal dagger +0 melee Full Attack: Frigid touch +3 melee or ethereal dagger +0 melee
STR
8
DEX
14
INT
12
WIS
10
CHA
19
Fort / Ref / Will
+1 / +3 / +3
Challenge Rating
5
Alignment
Any
Level Adjustment
+5

Special Abilities

Frigid touchhorrific appearancemanifestationspells

Feats

Ghost, Frostfell* (CR 5)

Medium Undead (Incorporeal)
Alignment: Any
Initiative: +5; Senses: darkvision 60 ft., Listen +11, and Spot +11

AC: 16 (+2 Dex, +4 deflection), touch 16, flat-footed 14, or 14 (+2 Dex, bracers of armor +2), touch 12, flat-footed 12
Hit Dice: 3d12 (19 hp)
Fort +1, Ref +3, Will +3 Speed: Fly 30 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +0
Attack: Frigid touch +3 melee or ethereal dagger +0 melee
Full Attack: Frigid touch +3 melee or ethereal dagger +0 melee
Damage: Frigid touch 2d6 frostburn, ethereal dagger 1d4-1/19-20
Special Attacks/Actions: Frigid touch, horrific appearance, manifestation, spells Abilities: Str 8, Dex 14, Con -, Int 12, Wis 10, Cha 19
Special Qualities: +4 turn resistance, immunity to cold, incorporeal traits, rejuvenation, undead traits, (base creature: 3rd-level Human Sorcerer)
Feats: Combat Casting; Improved Initiative; Scribe Scroll
Skills: Concentration +6 (+10 when casting defensively), Hide +10, Knowledge (arcana) +7, Listen +11, Search +9, and Spot +11
Advancement: -
Level Adjustment: +5 Climate/Terrain: Any cold
Organization: Solitary
Treasure/Possessions: None

Description

Ghost, Frostfell* (CR 5)

Medium Undead (Incorporeal)
Alignment: Any
Initiative: +5; Senses: darkvision 60 ft., Listen +11, and Spot +11

AC: 16 (+2 Dex, +4 deflection), touch 16, flat-footed 14, or 14 (+2 Dex, bracers of armor +2), touch 12, flat-footed 12
Hit Dice: 3d12 (19 hp)
Fort +1, Ref +3, Will +3 Speed: Fly 30 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +0
Attack: Frigid touch +3 melee or ethereal dagger +0 melee
Full Attack: Frigid touch +3 melee or ethereal dagger +0 melee
Damage: Frigid touch 2d6 frostburn, ethereal dagger 1d4-1/19-20
Special Attacks/Actions: Frigid touch, horrific appearance, manifestation, spells Abilities: Str 8, Dex 14, Con -, Int 12, Wis 10, Cha 19
Special Qualities: +4 turn resistance, immunity to cold, incorporeal traits, rejuvenation, undead traits, (base creature: 3rd-level Human Sorcerer)
Feats: Combat Casting; Improved Initiative; Scribe Scroll
Skills: Concentration +6 (+10 when casting defensively), Hide +10, Knowledge (arcana) +7, Listen +11, Search +9, and Spot +11
Advancement: -
Level Adjustment: +5 Climate/Terrain: Any cold
Organization: Solitary
Treasure/Possessions: None

Combat

Ghost, Frostfell* (CR 5)

Medium Undead (Incorporeal)
Alignment: Any
Initiative: +5; Senses: darkvision 60 ft., Listen +11, and Spot +11

AC: 16 (+2 Dex, +4 deflection), touch 16, flat-footed 14, or 14 (+2 Dex, bracers of armor +2), touch 12, flat-footed 12
Hit Dice: 3d12 (19 hp)
Fort +1, Ref +3, Will +3 Speed: Fly 30 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +0
Attack: Frigid touch +3 melee or ethereal dagger +0 melee
Full Attack: Frigid touch +3 melee or ethereal dagger +0 melee
Damage: Frigid touch 2d6 frostburn, ethereal dagger 1d4-1/19-20
Special Attacks/Actions: Frigid touch, horrific appearance, manifestation, spells Abilities: Str 8, Dex 14, Con -, Int 12, Wis 10, Cha 19
Special Qualities: +4 turn resistance, immunity to cold, incorporeal traits, rejuvenation, undead traits, (base creature: 3rd-level Human Sorcerer)
Feats: Combat Casting; Improved Initiative; Scribe Scroll
Skills: Concentration +6 (+10 when casting defensively), Hide +10, Knowledge (arcana) +7, Listen +11, Search +9, and Spot +11
Advancement: -
Level Adjustment: +5 Climate/Terrain: Any cold
Organization: Solitary
Treasure/Possessions: None