Ghastly Hill Giant
Large Undead — CR 9
- Hit Dice
- 12d12 (78 hp)
- Initiative
- +1
- Speed
- 30 ft, 30 ft.
- Armor Class
- 19, touch 10, flat-footed 18
- Base Attack / Grapple
- +6/+18
- Attack
- Huge Greatclub +14 melee or bite +13 melee Full Attack: Huge greatclub +18/+13 melee; or bite +14 melee and 2 claws +8 melee; or rock +6/+1 ranged
- STR
- 27
- DEX
- 12
- INT
- 8
- WIS
- 14
- CHA
- 17
- Fort / Ref / Will
- +8 / +5 / +6
- Challenge Rating
- 9
- Alignment
- Always chaotic evil
Special Abilities
Create spawnparalysisrock throwingstench
Feats
Ghastly Hill Giant* (CR 9)
Large Undead
Alignment: Always chaotic evil
Initiative: +1 (Dex); Senses: darkvision (60-foot range), Listen +5, and Spot +6
Languages: Giant
Hit Dice: 12d12 (78 hp)
Fort +8, Ref +5, Will +6 Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +6; Grapple +18
Attack: Huge Greatclub +14 melee or bite +13 melee
Full Attack: Huge greatclub +18/+13 melee; or bite +14 melee and 2 claws +8 melee; or rock +6/+1 ranged
Damage: Greatclub 2d6+11, bite 2d6+8 and paralysis, claw 1d6+4 and paralysis, rock 2d6+8
Special Attacks/Actions: Create spawn, paralysis, rock throwing, stench Abilities: Str 27, Dex 12, Con -, Int 8, Wis 14, Cha 17
Special Qualities: Rock catching, turn resistance
Feats: Cleave; Improved Bull Rush; Improved Sunder; Power Attack; Weapon Focus (greatclub)
Skills: Climb +8, Jump +8, Listen +5, and Spot +6
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)
Treasure/Possessions: Standard
Description
Ghastly Hill Giant* (CR 9)
Large Undead
Alignment: Always chaotic evil
Initiative: +1 (Dex); Senses: darkvision (60-foot range), Listen +5, and Spot +6
Languages: Giant
Hit Dice: 12d12 (78 hp)
Fort +8, Ref +5, Will +6 Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +6; Grapple +18
Attack: Huge Greatclub +14 melee or bite +13 melee
Full Attack: Huge greatclub +18/+13 melee; or bite +14 melee and 2 claws +8 melee; or rock +6/+1 ranged
Damage: Greatclub 2d6+11, bite 2d6+8 and paralysis, claw 1d6+4 and paralysis, rock 2d6+8
Special Attacks/Actions: Create spawn, paralysis, rock throwing, stench Abilities: Str 27, Dex 12, Con -, Int 8, Wis 14, Cha 17
Special Qualities: Rock catching, turn resistance
Feats: Cleave; Improved Bull Rush; Improved Sunder; Power Attack; Weapon Focus (greatclub)
Skills: Climb +8, Jump +8, Listen +5, and Spot +6
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)
Treasure/Possessions: Standard
Combat
Ghastly Hill Giant* (CR 9)
Large Undead
Alignment: Always chaotic evil
Initiative: +1 (Dex); Senses: darkvision (60-foot range), Listen +5, and Spot +6
Languages: Giant
Hit Dice: 12d12 (78 hp)
Fort +8, Ref +5, Will +6 Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +6; Grapple +18
Attack: Huge Greatclub +14 melee or bite +13 melee
Full Attack: Huge greatclub +18/+13 melee; or bite +14 melee and 2 claws +8 melee; or rock +6/+1 ranged
Damage: Greatclub 2d6+11, bite 2d6+8 and paralysis, claw 1d6+4 and paralysis, rock 2d6+8
Special Attacks/Actions: Create spawn, paralysis, rock throwing, stench Abilities: Str 27, Dex 12, Con -, Int 8, Wis 14, Cha 17
Special Qualities: Rock catching, turn resistance
Feats: Cleave; Improved Bull Rush; Improved Sunder; Power Attack; Weapon Focus (greatclub)
Skills: Climb +8, Jump +8, Listen +5, and Spot +6
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)
Treasure/Possessions: Standard